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path: root/src/shader_recompiler/backend/spirv/emit_spirv.h (follow)
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* shader: Implement HADD2ReinUsesLisp2021-07-231-6/+22
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* shader: Implement FLOameerj2021-07-231-1/+3
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* shader: Implement IMNMXameerj2021-07-231-0/+4
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* shader: Implement POPCameerj2021-07-231-0/+2
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* shader: Implement SHRameerj2021-07-231-2/+3
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* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-231-2/+2
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-16/+51
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* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-231-2/+2
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-4/+4
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-20/+20
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-1/+3
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-50/+53
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-212/+207
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* spirv: Implement EmitIdentityReinUsesLisp2021-07-231-1/+1
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-76/+8
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* shader: Add support for forward declarationsReinUsesLisp2021-07-231-39/+1
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* shader: Support SSA loops on IRReinUsesLisp2021-07-231-6/+6
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* shader: Misc fixesReinUsesLisp2021-07-231-0/+5
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-8/+10
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-3/+311
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+21