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path: root/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp (unfollow)
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2021-07-23shader: Add support for "negative" and unaligned offsetsReinUsesLisp1-6/+3
2021-07-23shader: Split profile and runtime information in separate structsReinUsesLisp1-2/+2
2021-07-23Move SPIR-V emission functions to their own headerReinUsesLisp1-0/+1
2021-07-23spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp1-17/+81
2021-07-23shader: Fix storage type when reading patches on tess controlReinUsesLisp1-1/+2
2021-07-23spirv: Replace Constant/ConstantComposite with Const helperameerj1-20/+18
2021-07-23shader: Address feedbackFernandoS271-4/+1
2021-07-23shader: Implement SR_Y_DIRECTIONFernandoS271-0/+7
2021-07-23shader: Implement SampleMaskReinUsesLisp1-0/+4
2021-07-23shader: Implement PIXLD.MY_INDEXReinUsesLisp1-0/+4
2021-07-23spirv: Bitcast non-F32 output attributes to their type before storeReinUsesLisp1-13/+28
2021-07-23spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp1-0/+5
2021-07-23spirv: Bitcast non-F32 attributes to F32ReinUsesLisp1-7/+9
2021-07-23shader: Implement PrimitiveIdReinUsesLisp1-0/+2
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp1-11/+77
2021-07-23spirv: Implement Layer storesReinUsesLisp1-2/+7
2021-07-23shader: Implement transform feedbacks and define file formatReinUsesLisp1-5/+14
2021-07-23shader: Implement geometry shadersReinUsesLisp1-40/+53
2021-07-23shader: Implement SR_THREAD_KILLReinUsesLisp1-0/+4
2021-07-23shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp1-4/+0
2021-07-23shader: Implement indexed attributesFernandoS271-4/+4
2021-07-23shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp1-2/+2
2021-07-23shader: Address FeedbackFernandoS271-34/+5
2021-07-23shader: Implement SR_LaneIdFernandoS271-0/+4
2021-07-23shader: Improve VOTE.VTG stubFernandoS271-0/+32
2021-07-23shader: Implement ViewportIndexFernandoS271-2/+8
2021-07-23shader: Implement ClipDistanceFernandoS271-0/+13
2021-07-23shader: Add PointCoord attributeFernandoS271-0/+6
2021-07-23shader: Add PointSize attributeameerj1-0/+2
2021-07-23shader: Implement BRXFernandoS271-2/+8
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+10
2021-07-23shader: Better interpolation and disabled attributes supportReinUsesLisp1-9/+20
2021-07-23shader: Implement front faceReinUsesLisp1-0/+4
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-26/+43
2021-07-23spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp1-0/+16
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-4/+51
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-6/+50
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-21/+21
2021-07-23spirv: Initial bindings supportReinUsesLisp1-14/+6
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-0/+8
2021-07-23spirv: Initial SPIR-V supportReinUsesLisp1-0/+102