| Commit message (Expand) | Author | Files | Lines |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | 1 | -1/+11 |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 |
2022-03-22 | Include <bit> header when std::count{r,l}_zero is used | Billy Laws | 1 | -0/+1 |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | 1 | -1/+0 |
2022-03-17 | Address review comments | Liam | 1 | -10/+5 |
2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam | 1 | -39/+19 |
2022-03-17 | Address review comments | Liam | 1 | -16/+15 |
2022-03-15 | shader: add support for const buffer indirect addressing | Liam | 1 | -10/+41 |
2021-12-30 | shader: Add integer attribute get optimization pass | ameerj | 1 | -0/+25 |
2021-12-18 | Remove spirv handle legacy related code | vonchenplus | 1 | -31/+0 |
2021-12-06 | emit_spirv: Reduce emit_spirv.h include overhead | ameerj | 1 | -0/+1 |
2021-11-16 | vulkan: Fix rescaling push constant usage | ameerj | 1 | -2/+2 |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 1 | -4/+9 |
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp | 1 | -2/+4 |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp | 1 | -0/+5 |
2021-11-04 | Simply legacy attribute implement | Feng Chen | 1 | -99/+27 |
2021-10-31 | Support gl_FogFragCoord attribute | vonchenplus | 1 | -4/+15 |
2021-10-26 | Support gl_BackSecondaryColor attribute | vonchenplus | 1 | -0/+15 |
2021-10-26 | Support gl_FrontSecondaryColor attribute | vonchenplus | 1 | -0/+15 |
2021-10-26 | Support gl_BackColor attribute | vonchenplus | 1 | -0/+15 |
2021-09-15 | Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. | Fernando Sahmkow | 1 | -1/+7 |
2021-09-08 | Detail adjustment | Feng Chen | 1 | -8/+8 |
2021-09-07 | Move attribute related definitions to spirv anonymous namespace | Feng Chen | 1 | -3/+22 |
2021-09-06 | Implement intput and output fixed fnc textures | Feng Chen | 1 | -3/+5 |
2021-09-03 | Rename parameters | Feng Chen | 1 | -5/+5 |
2021-08-31 | Add colorfront and txtcoord support | Feng Chen | 1 | -0/+26 |
2021-08-27 | emit_spirv_context_get_set: Fix Get FrontFace return value | ameerj | 1 | -2/+3 |
2021-08-19 | SPIR-V: Merge two ifs in EmitGetAttribute | Valeri | 1 | -6/+2 |
2021-07-23 | shader: Fix disabled attribute default values | ameerj | 1 | -1/+1 |
2021-07-23 | shader: Fix disabled and unwritten attributes and varyings | ReinUsesLisp | 1 | -1/+5 |
2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Move loop safety tests to code emission | ReinUsesLisp | 1 | -8/+0 |
2021-07-23 | spirv: Properly handle devices without int8 and int16 | ReinUsesLisp | 1 | -17/+37 |
2021-07-23 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Add shader loop safety check settings | lat9nq | 1 | -8/+16 |
2021-07-23 | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | 1 | -6/+3 |
2021-07-23 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | Move SPIR-V emission functions to their own header | ReinUsesLisp | 1 | -0/+1 |
2021-07-23 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 1 | -17/+81 |
2021-07-23 | shader: Fix storage type when reading patches on tess control | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 1 | -20/+18 |
2021-07-23 | shader: Address feedback | FernandoS27 | 1 | -4/+1 |
2021-07-23 | shader: Implement SR_Y_DIRECTION | FernandoS27 | 1 | -0/+7 |
2021-07-23 | shader: Implement SampleMask | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | spirv: Bitcast non-F32 output attributes to their type before store | ReinUsesLisp | 1 | -13/+28 |
2021-07-23 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 1 | -0/+5 |
2021-07-23 | spirv: Bitcast non-F32 attributes to F32 | ReinUsesLisp | 1 | -7/+9 |
2021-07-23 | shader: Implement PrimitiveId | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 1 | -11/+77 |
2021-07-23 | spirv: Implement Layer stores | ReinUsesLisp | 1 | -2/+7 |
2021-07-23 | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 1 | -5/+14 |
2021-07-23 | shader: Implement geometry shaders | ReinUsesLisp | 1 | -40/+53 |
2021-07-23 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 1 | -4/+0 |
2021-07-23 | shader: Implement indexed attributes | FernandoS27 | 1 | -4/+4 |
2021-07-23 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Address Feedback | FernandoS27 | 1 | -34/+5 |
2021-07-23 | shader: Implement SR_LaneId | FernandoS27 | 1 | -0/+4 |
2021-07-23 | shader: Improve VOTE.VTG stub | FernandoS27 | 1 | -0/+32 |
2021-07-23 | shader: Implement ViewportIndex | FernandoS27 | 1 | -2/+8 |
2021-07-23 | shader: Implement ClipDistance | FernandoS27 | 1 | -0/+13 |
2021-07-23 | shader: Add PointCoord attribute | FernandoS27 | 1 | -0/+6 |
2021-07-23 | shader: Add PointSize attribute | ameerj | 1 | -0/+2 |
2021-07-23 | shader: Implement BRX | FernandoS27 | 1 | -2/+8 |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 1 | -0/+10 |
2021-07-23 | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 1 | -9/+20 |
2021-07-23 | shader: Implement front face | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 1 | -26/+43 |
2021-07-23 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 1 | -0/+16 |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -4/+51 |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 1 | -6/+50 |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 1 | -21/+21 |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 1 | -14/+6 |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 1 | -0/+8 |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 1 | -0/+102 |