| Commit message (Collapse) | Author | Age | Files | Lines |
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renderer_vulkan: Spirv support glsl legacy attribute
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The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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Also add a setting for enable Nsight Aftermath.
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"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
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It may generate better code on some compilers and it's easier to handle.
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