Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader: Move loop safety tests to code emission | ReinUsesLisp | 2021-07-23 | 1 | -8/+0 |
| | |||||
* | spirv: Properly handle devices without int8 and int16 | ReinUsesLisp | 2021-07-23 | 1 | -17/+37 |
| | |||||
* | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | |||||
* | shader: Add shader loop safety check settings | lat9nq | 2021-07-23 | 1 | -8/+16 |
| | | | | Also add a setting for enable Nsight Aftermath. | ||||
* | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | 2021-07-23 | 1 | -6/+3 |
| | | | | | | | | | "Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4. | ||||
* | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
| | |||||
* | Move SPIR-V emission functions to their own header | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | |||||
* | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 2021-07-23 | 1 | -17/+81 |
| | |||||
* | shader: Fix storage type when reading patches on tess control | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
| | |||||
* | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 2021-07-23 | 1 | -20/+18 |
| | |||||
* | shader: Address feedback | FernandoS27 | 2021-07-23 | 1 | -4/+1 |
| | |||||
* | shader: Implement SR_Y_DIRECTION | FernandoS27 | 2021-07-23 | 1 | -0/+7 |
| | |||||
* | shader: Implement SampleMask | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
| | |||||
* | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
| | |||||
* | spirv: Bitcast non-F32 output attributes to their type before store | ReinUsesLisp | 2021-07-23 | 1 | -13/+28 |
| | |||||
* | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
| | |||||
* | spirv: Bitcast non-F32 attributes to F32 | ReinUsesLisp | 2021-07-23 | 1 | -7/+9 |
| | |||||
* | shader: Implement PrimitiveId | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
| | |||||
* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -11/+77 |
| | |||||
* | spirv: Implement Layer stores | ReinUsesLisp | 2021-07-23 | 1 | -2/+7 |
| | |||||
* | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 2021-07-23 | 1 | -5/+14 |
| | |||||
* | shader: Implement geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -40/+53 |
| | |||||
* | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
| | |||||
* | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 2021-07-23 | 1 | -4/+0 |
| | |||||
* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -4/+4 |
| | |||||
* | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
| | | | | It may generate better code on some compilers and it's easier to handle. | ||||
* | shader: Address Feedback | FernandoS27 | 2021-07-23 | 1 | -34/+5 |
| | |||||
* | shader: Implement SR_LaneId | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
| | |||||
* | shader: Improve VOTE.VTG stub | FernandoS27 | 2021-07-23 | 1 | -0/+32 |
| | |||||
* | shader: Implement ViewportIndex | FernandoS27 | 2021-07-23 | 1 | -2/+8 |
| | |||||
* | shader: Implement ClipDistance | FernandoS27 | 2021-07-23 | 1 | -0/+13 |
| | |||||
* | shader: Add PointCoord attribute | FernandoS27 | 2021-07-23 | 1 | -0/+6 |
| | |||||
* | shader: Add PointSize attribute | ameerj | 2021-07-23 | 1 | -0/+2 |
| | |||||
* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 1 | -2/+8 |
| | |||||
* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+10 |
| | |||||
* | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 2021-07-23 | 1 | -9/+20 |
| | |||||
* | shader: Implement front face | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
| | |||||
* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 1 | -26/+43 |
| | |||||
* | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 2021-07-23 | 1 | -0/+16 |
| | |||||
* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -4/+51 |
| | |||||
* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 1 | -6/+50 |
| | |||||
* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -21/+21 |
| | |||||
* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -14/+6 |
| | |||||
* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 1 | -0/+8 |
| | |||||
* | spirv: Initial SPIR-V support | ReinUsesLisp | 2021-07-23 | 1 | -0/+102 |