Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2024-02-16 | Revert "shader_recompiler: use only ConstOffset for OpImageFetch" | Liam | 1 | -2/+2 | |
This reverts commit f296a9ce9a1a144d322d54d4628dba6f8a800cb7. | |||||
2024-02-05 | shader_recompiler: use only ConstOffset for OpImageFetch | Liam | 1 | -2/+2 | |
2024-01-11 | shader_recompiler: fix Offset operand usage for non-OpImage*Gather | Liam | 1 | -1/+1 | |
2023-11-18 | shader_recompiler: Fix spelling of "derivate" (#12067) | Ameer J | 1 | -1/+1 | |
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | 1 | -1/+2 | |
2023-01-26 | shader_recompiler: Remove S32 IR type | ameerj | 1 | -1/+0 | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||||
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | 1 | -0/+1 | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 1 | -1/+2 | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | 1 | -0/+1 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-01-30 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | 1 | -0/+30 | |
2021-12-30 | shader: Add integer attribute get optimization pass | ameerj | 1 | -0/+1 | |
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | |||||
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 1 | -0/+1 | |
Thanks for everything! | |||||
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp | 1 | -0/+1 | |
2021-11-16 | shader: Add integer division opcodes | ReinUsesLisp | 1 | -0/+2 | |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp | 1 | -0/+1 | |
2021-07-26 | emit_spirv_instructions: Add missing header guard | Lioncash | 1 | -0/+2 | |
2021-07-23 | shader: Remove IAbs64 | ReinUsesLisp | 1 | -1/+0 | |
2021-07-23 | shader: Move loop safety tests to code emission | ReinUsesLisp | 1 | -2/+0 | |
2021-07-23 | shader: Add shader loop safety check settings | lat9nq | 1 | -0/+2 | |
Also add a setting for enable Nsight Aftermath. | |||||
2021-07-23 | shader: Read branch conditions from an instruction | ReinUsesLisp | 1 | -1/+2 | |
Fixes the identity removal pass. | |||||
2021-07-23 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | 1 | -2/+2 | |
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||||
2021-07-23 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 1 | -1/+2 | |
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 1 | -7/+2 | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
2021-07-23 | shader: Fixup SPIR-V emit header namespaces | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | Move SPIR-V emission functions to their own header | ReinUsesLisp | 1 | -11/+10 | |
2021-07-23 | shader: Implement Int32 SUATOM/SURED | ameerj | 1 | -0/+44 | |
2021-07-23 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Move microinstruction header to the value header | ReinUsesLisp | 1 | -1/+0 | |
2021-07-23 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 1 | -8/+8 | |
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | |||||
2021-07-23 | shader: Add coarse derivatives | FernandoS27 | 1 | -0/+4 | |
2021-07-23 | shader: Implement fine derivates constant propagation | FernandoS27 | 1 | -0/+4 | |
2021-07-23 | shader: Implement SR_Y_DIRECTION | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Fix memory barriers | ReinUsesLisp | 1 | -3/+2 | |
2021-07-23 | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp | 1 | -4/+4 | |
2021-07-23 | shader: Implement SampleMask | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 1 | -8/+12 | |
2021-07-23 | shader: Implement geometry shaders | ReinUsesLisp | 1 | -6/+6 | |
2021-07-23 | shader: Implement OUT | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Implement LOP CC | ReinUsesLisp | 1 | -3/+3 | |
2021-07-23 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Implement ATOM/S and RED | ameerj | 1 | -0/+95 | |
2021-07-23 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Implement SULD and SUST | ReinUsesLisp | 1 | -0/+6 | |
2021-07-23 | shader: Implement indexed attributes | FernandoS27 | 1 | -2/+2 | |
2021-07-23 | shader: Add subgroup masks | ReinUsesLisp | 1 | -0/+5 | |
2021-07-23 | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 1 | -1/+1 | |
It may generate better code on some compilers and it's easier to handle. | |||||
2021-07-23 | shader: Address Feedback | FernandoS27 | 1 | -9/+3 | |
2021-07-23 | shader: Implement SR_LaneId | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Implement MEMBAR | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Improve VOTE.VTG stub | FernandoS27 | 1 | -0/+8 | |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 1 | -0/+4 | |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 1 | -0/+3 | |
2021-07-23 | shader: Implement FSWZADD | ameerj | 1 | -0/+1 | |
2021-07-23 | shader: Implement BRX | FernandoS27 | 1 | -0/+3 | |
2021-07-23 | shader: Implement I2I CC | ameerj | 1 | -3/+3 | |
2021-07-23 | shader: Implement I2I SAT | ameerj | 1 | -0/+2 | |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 1 | -0/+14 | |
2021-07-23 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 1 | -3/+2 | |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 1 | -7/+6 | |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 1 | -0/+4 | |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 1 | -3/+4 | |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 1 | -0/+8 | |
2021-07-23 | shader: Implement SHFL | ameerj | 1 | -0/+9 | |
2021-07-23 | shader: Fix F2I | FernandoS27 | 1 | -0/+3 | |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Implement VOTE | ameerj | 1 | -0/+4 | |
2021-07-23 | shader: Implement DMNMX, DSET, DSETP | ameerj | 1 | -0/+1 | |
2021-07-23 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 1 | -0/+13 | |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -8/+10 | |
2021-07-23 | shader: Implement FMNMX | ameerj | 1 | -4/+4 | |
And add a const in FCMP | |||||
2021-07-23 | shader: Implement FCMP | ameerj | 1 | -0/+1 | |
still need to configure some settings for NV denorm flush and intel NaN | |||||
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 1 | -1/+7 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -1/+31 | |
2021-07-23 | shader: Implement R2P | ameerj | 1 | -1/+2 | |
2021-07-23 | shader: Implement SHF | ameerj | 1 | -3/+5 | |
2021-07-23 | shader: Implement LEA | ameerj | 1 | -1/+3 | |
2021-07-23 | shader: Implement HADD2 | ReinUsesLisp | 1 | -6/+22 | |
2021-07-23 | shader: Implement FLO | ameerj | 1 | -1/+3 | |
2021-07-23 | shader: Implement IMNMX | ameerj | 1 | -0/+4 | |
2021-07-23 | shader: Implement POPC | ameerj | 1 | -0/+2 | |
2021-07-23 | shader: Implement SHR | ameerj | 1 | -2/+3 | |
2021-07-23 | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 1 | -16/+51 | |
2021-07-23 | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 1 | -4/+4 | |
2021-07-23 | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 1 | -20/+20 | |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 1 | -1/+3 | |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 1 | -50/+53 | |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 1 | -212/+207 | |
2021-07-23 | spirv: Implement EmitIdentity | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 1 | -76/+8 | |
2021-07-23 | shader: Add support for forward declarations | ReinUsesLisp | 1 | -39/+1 | |
2021-07-23 | shader: Support SSA loops on IR | ReinUsesLisp | 1 | -6/+6 | |
2021-07-23 | shader: Misc fixes | ReinUsesLisp | 1 | -0/+5 | |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 1 | -8/+10 | |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 1 | -3/+311 | |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 1 | -0/+21 | |