Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader_recompiler: Reduce unused includes | ameerj | 2022-03-20 | 1 | -1/+0 |
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* | emit_spirv: Reduce emit_spirv.h include overhead | ameerj | 2021-12-06 | 1 | -0/+1 |
| | | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | ||||
* | shader: Add integer division opcodes | ReinUsesLisp | 2021-11-16 | 1 | -0/+8 |
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* | shader: Remove IAbs64 | ReinUsesLisp | 2021-07-23 | 1 | -4/+0 |
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* | Move SPIR-V emission functions to their own header | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | spirv: Add integer clamping workarounds | ReinUsesLisp | 2021-07-23 | 1 | -4/+34 |
| | | | | Workaround more bugs on Nvidia's OpenGL SPIR-V compiler. | ||||
* | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 2021-07-23 | 1 | -4/+4 |
| | | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | ||||
* | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 2021-07-23 | 1 | -1/+1 |
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* | shader: Implement LOP CC | ReinUsesLisp | 2021-07-23 | 1 | -6/+15 |
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* | shader: Implement I2I CC | ameerj | 2021-07-23 | 1 | -18/+38 |
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* | shader: Implement I2I SAT | ameerj | 2021-07-23 | 1 | -0/+8 |
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* | shader: Implement I2F | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement R2P | ameerj | 2021-07-23 | 1 | -2/+7 |
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* | shader: Implement SHF | ameerj | 2021-07-23 | 1 | -6/+14 |
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* | shader: Implement LEA | ameerj | 2021-07-23 | 1 | -0/+8 |
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* | shader: Implement FLO | ameerj | 2021-07-23 | 1 | -2/+10 |
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* | shader: Implement IMNMX | ameerj | 2021-07-23 | 1 | -0/+16 |
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* | shader: Implement POPC | ameerj | 2021-07-23 | 1 | -0/+8 |
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* | shader: Implement SHR | ameerj | 2021-07-23 | 1 | -4/+8 |
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* | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | ReinUsesLisp | 2021-07-23 | 1 | -4/+4 |
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* | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | ReinUsesLisp | 2021-07-23 | 1 | -4/+4 |
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* | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 2021-07-23 | 1 | -23/+52 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 1 | -16/+0 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -30/+30 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -8/+8 |
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* | shader: Support SSA loops on IR | ReinUsesLisp | 2021-07-23 | 1 | -4/+4 |
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* | spirv: Initial SPIR-V support | ReinUsesLisp | 2021-07-23 | 1 | -0/+132 |