| Commit message (Expand) | Author | Files | Lines |
2022-12-14 | Vulkan: Add support for VK_EXT_depth_clip_control. | FernandoS27 | 2 | -3/+4 |
2022-12-14 | spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId | Liam | 1 | -0/+2 |
2022-11-27 | Vulkan: update initialization | Liam | 3 | -19/+31 |
2022-11-19 | spirv_emit_context: add missing flat decoration | Liam | 1 | -0/+1 |
2022-11-17 | shader: Implement miss attribute layer | FengChen | 2 | -0/+6 |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | 4 | -0/+18 |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 2 | -1/+6 |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | 5 | -1/+51 |
2022-08-25 | video_code: support rectangle texture | FengChen | 2 | -0/+2 |
2022-07-29 | Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. | Kelebek1 | 1 | -2/+3 |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 23 | -69/+46 |
2022-04-01 | shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V | Liam | 1 | -10/+11 |
2022-03-22 | Include <bit> header when std::count{r,l}_zero is used | Billy Laws | 3 | -0/+4 |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | 16 | -18/+0 |
2022-03-17 | Address review comments | Liam | 2 | -19/+7 |
2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam | 3 | -39/+91 |
2022-03-17 | Address review comments | Liam | 1 | -16/+15 |
2022-03-15 | shader: add support for const buffer indirect addressing | Liam | 1 | -10/+41 |
2022-03-12 | emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors | ameerj | 1 | -1/+1 |
2022-01-30 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | 2 | -1/+148 |
2022-01-29 | spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics | ameerj | 1 | -2/+2 |
2022-01-28 | emit_spirv: Add Xfb execution mode when transform feedback is used | ameerj | 1 | -3/+9 |
2022-01-17 | shader_recompiler: fix potential OOB access | v1993 | 1 | -3/+4 |
2021-12-30 | shader: Add integer attribute get optimization pass | ameerj | 2 | -0/+26 |
2021-12-28 | Empty spaces | Matías Locatti | 1 | -1/+1 |
2021-12-28 | Changes to avoid warnings in SSE4.2 optimized SPIR-V | Matías Locatti | 1 | -0/+9 |
2021-12-18 | Remove spirv handle legacy related code | vonchenplus | 3 | -189/+0 |
2021-12-06 | emit_spirv: Reduce emit_spirv.h include overhead | ameerj | 20 | -3/+20 |
2021-12-06 | shader_recompiler: Adjust emit_context includes | ameerj | 2 | -2/+2 |
2021-12-05 | shader_recompiler: Rename backend emit_context files | ameerj | 2 | -0/+0 |
2021-11-16 | vulkan: Fix rescaling push constant usage | ameerj | 4 | -34/+36 |
2021-11-16 | shader, video_core: Fix GCC build errors | ameerj | 1 | -4/+0 |
2021-11-16 | emit_spirv: Fix RescalingLayout alignment | ameerj | 1 | -0/+1 |
2021-11-16 | emit_spirv: Fix RescalingLayout alignment | ameerj | 1 | -2/+2 |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 6 | -44/+136 |
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp | 5 | -5/+72 |
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp | 2 | -0/+5 |
2021-11-16 | shader: Add integer division opcodes | ReinUsesLisp | 2 | -0/+10 |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp | 2 | -0/+6 |
2021-11-04 | Simply legacy attribute implement | Feng Chen | 3 | -152/+125 |
2021-10-31 | Support gl_FogFragCoord attribute | vonchenplus | 3 | -48/+58 |
2021-10-26 | Support gl_BackSecondaryColor attribute | vonchenplus | 3 | -0/+33 |
2021-10-26 | Support gl_FrontSecondaryColor attribute | vonchenplus | 3 | -0/+33 |
2021-10-26 | Support gl_BackColor attribute | vonchenplus | 3 | -0/+33 |
2021-10-17 | emit_spirv_image: Fix depth image implicit lod sample in compute | ameerj | 1 | -5/+16 |
2021-09-15 | Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. | Fernando Sahmkow | 1 | -1/+7 |
2021-09-08 | Detail adjustment | Feng Chen | 1 | -13/+14 |
2021-09-08 | Detail adjustment | Feng Chen | 2 | -28/+35 |
2021-09-07 | Re-implement get unused location | Feng Chen | 1 | -30/+30 |
2021-09-07 | Move attribute related definitions to spirv anonymous namespace | Feng Chen | 2 | -5/+26 |
2021-09-06 | Dynamic get unused location | Feng Chen | 1 | -27/+49 |
2021-09-06 | Implement intput and output fixed fnc textures | Feng Chen | 3 | -19/+23 |
2021-09-03 | Rename parameters | Feng Chen | 3 | -9/+9 |
2021-09-03 | Fix create GraphicsPipelines crash | Feng Chen | 1 | -5/+5 |
2021-09-02 | Add input/output location | Feng Chen | 1 | -5/+13 |
2021-08-31 | emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes | ameerj | 1 | -1/+29 |
2021-08-31 | emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes | ameerj | 1 | -10/+11 |
2021-08-31 | Add colorfront and txtcoord support | Feng Chen | 3 | -0/+44 |
2021-08-27 | emit_spirv_context_get_set: Fix Get FrontFace return value | ameerj | 1 | -2/+3 |
2021-08-19 | SPIR-V: Merge two ifs in EmitGetAttribute | Valeri | 1 | -6/+2 |
2021-07-26 | emit_spirv_instructions: Add missing header guard | Lioncash | 1 | -0/+2 |
2021-07-23 | shader: Fix disabled attribute default values | ameerj | 1 | -1/+1 |
2021-07-23 | shader_recompiler, video_core: Resolve clang errors | lat9nq | 1 | -5/+10 |
2021-07-23 | shader: Ignore global memory ops on devices lacking int64 support | ameerj | 2 | -7/+31 |
2021-07-23 | emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia | ReinUsesLisp | 1 | -5/+8 |
2021-07-23 | shader: GCC fmt 8.0.0 fixes | lat9nq | 1 | -2/+3 |
2021-07-23 | shader: Fix disabled and unwritten attributes and varyings | ReinUsesLisp | 1 | -1/+5 |
2021-07-23 | spirv: Fix code emission when descriptor aliasing is unsupported | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 4 | -50/+70 |
2021-07-23 | shader: Remove IAbs64 | ReinUsesLisp | 2 | -5/+0 |
2021-07-23 | shader: Move loop safety tests to code emission | ReinUsesLisp | 3 | -11/+18 |
2021-07-23 | spirv: Properly handle devices without int8 and int16 | ReinUsesLisp | 2 | -39/+67 |
2021-07-23 | spirv: Handle small storage buffer loads on devices with no support | ReinUsesLisp | 2 | -6/+6 |
2021-07-23 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 2 | -1/+4 |
2021-07-23 | shader: Split profile and runtime info headers | ReinUsesLisp | 1 | -0/+1 |
2021-07-23 | spirv: Reduce log severity of mismatching denorm rules | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Add logging | ReinUsesLisp | 4 | -11/+11 |
2021-07-23 | shader: Add shader loop safety check settings | lat9nq | 2 | -8/+18 |
2021-07-23 | spirv/convert: Catch more signed operations oversights | ameerj | 1 | -5/+5 |
2021-07-23 | spirv/convert: Catch more broken signed operations on Nvidia OpenGL | ReinUsesLisp | 1 | -0/+6 |
2021-07-23 | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | 1 | -6/+3 |
2021-07-23 | spirv: Fix output generics with components | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | spirv: Fix image and image buffer descriptor index usage | ReinUsesLisp | 1 | -5/+7 |
2021-07-23 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 6 | -33/+42 |
2021-07-23 | shader: Read branch conditions from an instruction | ReinUsesLisp | 2 | -2/+11 |
2021-07-23 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | 2 | -6/+6 |
2021-07-23 | shader_recompiler: GCC fixes | lat9nq | 1 | -16/+16 |
2021-07-23 | emit_spirv: Jump to loop body with local variable | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | emit_spirv: Add missing block in case | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 2 | -2/+7 |
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 5 | -49/+74 |
2021-07-23 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | 2 | -2/+4 |
2021-07-23 | shader: Fixup SPIR-V emit header namespaces | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | Move SPIR-V emission functions to their own header | ReinUsesLisp | 22 | -572/+610 |
2021-07-23 | shader: Optimize NVN Fallthrough | FernandoS27 | 1 | -0/+3 |
2021-07-23 | shader: Implement Int32 SUATOM/SURED | ameerj | 5 | -0/+233 |
2021-07-23 | spirv: Be aware of NAN unaware drivers | ReinUsesLisp | 1 | -18/+40 |
2021-07-23 | spirv: Add SSBO read fallbacks when no aliasing is available | ReinUsesLisp | 1 | -37/+99 |
2021-07-23 | spirv: Add OpKill fallback to demote | ReinUsesLisp | 1 | -2/+6 |
2021-07-23 | spirv: Do not enable ShaderLayer | ReinUsesLisp | 1 | -3/+0 |
2021-07-23 | spirv: Enable DemoteToHelperInvocationEXT only when supported | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | spirv: Use OriginLowerLeft when requested | ReinUsesLisp | 1 | -1/+5 |
2021-07-23 | spirv: Only add image operands mask when needed | ReinUsesLisp | 1 | -5/+9 |
2021-07-23 | spirv: Workaround image unsigned offset bug | ReinUsesLisp | 2 | -9/+26 |
2021-07-23 | spirv: Add int8 and int16 capabilities only when supported | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | spirv: Add integer clamping workarounds | ReinUsesLisp | 1 | -4/+34 |
2021-07-23 | spirv: Implement int8 and int16 conversion fallbacks | ReinUsesLisp | 1 | -19/+80 |
2021-07-23 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 5 | -56/+163 |
2021-07-23 | spirv: Desambiguate descriptor names | ReinUsesLisp | 1 | -9/+37 |
2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 2 | -0/+5 |
2021-07-23 | shader: Fix storage type when reading patches on tess control | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Implement indexed textures | ReinUsesLisp | 3 | -56/+92 |
2021-07-23 | shader: Move microinstruction header to the value header | ReinUsesLisp | 2 | -2/+0 |
2021-07-23 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 5 | -24/+109 |
2021-07-23 | spirv: Fix ViewportMask | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 12 | -112/+101 |
2021-07-23 | shader: Address feedback | FernandoS27 | 2 | -5/+2 |
2021-07-23 | shader: Add coarse derivatives | FernandoS27 | 2 | -0/+12 |
2021-07-23 | shader: Implement fine derivates constant propagation | FernandoS27 | 3 | -0/+15 |
2021-07-23 | shader: Implement SR_Y_DIRECTION | FernandoS27 | 2 | -0/+8 |
2021-07-23 | shader: Fix memory barriers | ReinUsesLisp | 2 | -12/+7 |
2021-07-23 | spirv: Fix implicit lod type | ReinUsesLisp | 2 | -1/+5 |
2021-07-23 | spirv: Use explicit lods outside of fragment shaders | ReinUsesLisp | 1 | -5/+16 |
2021-07-23 | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp | 3 | -21/+67 |
2021-07-23 | shader: Implement BFE and BFI CC | ameerj | 1 | -2/+1 |
2021-07-23 | shader: Implement SampleMask | ReinUsesLisp | 4 | -1/+10 |
2021-07-23 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 5 | -0/+12 |
2021-07-23 | spirv: Bitcast non-F32 output attributes to their type before store | ReinUsesLisp | 1 | -13/+28 |
2021-07-23 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 4 | -0/+15 |
2021-07-23 | spirv: Bitcast non-F32 attributes to F32 | ReinUsesLisp | 1 | -7/+9 |
2021-07-23 | shader: Implement PrimitiveId | ReinUsesLisp | 3 | -0/+6 |
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 5 | -55/+232 |
2021-07-23 | spirv: Implement image buffers | ReinUsesLisp | 3 | -22/+58 |
2021-07-23 | spirv: Implement Layer stores | ReinUsesLisp | 4 | -9/+26 |
2021-07-23 | spirv: Fix alpha test | FernandoS27 | 1 | -0/+5 |
2021-07-23 | spirv: Fix non-atomic 64-bit store | ameerj | 1 | -1/+1 |
2021-07-23 | spirv: Implement alpha test | ameerj | 1 | -0/+45 |
2021-07-23 | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 5 | -16/+97 |
2021-07-23 | shader: Implement early Z tests | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 6 | -492/+487 |
2021-07-23 | shader: Fix fixed pipeline point size on geometry shaders | ReinUsesLisp | 1 | -10/+18 |
2021-07-23 | shader: Implement geometry shaders | ReinUsesLisp | 5 | -65/+163 |
2021-07-23 | shader: Implement OUT | ReinUsesLisp | 2 | -0/+10 |
2021-07-23 | spirv: Define StorageImageWriteWithoutFormat capability when used | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | shader: Implement LOP CC | ReinUsesLisp | 2 | -9/+18 |
2021-07-23 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 4 | -0/+9 |
2021-07-23 | shader: Implement ATOM/S and RED | ameerj | 5 | -4/+800 |
2021-07-23 | spirv: Move phi node patching to a separate function | ReinUsesLisp | 1 | -13/+16 |
2021-07-23 | spirv: Guard against typeless image reads on unsupported devices | ReinUsesLisp | 2 | -1/+7 |
2021-07-23 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 3 | -5/+9 |
2021-07-23 | spirv: Fix forward declarations on phi nodes | ReinUsesLisp | 1 | -47/+25 |
2021-07-23 | shader: Implement SULD and SUST | ReinUsesLisp | 5 | -29/+130 |
2021-07-23 | shader: Address feedback + clang format | lat9nq | 2 | -5/+0 |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 4 | -14/+22 |
2021-07-23 | shader: Interact texture buffers with buffer cache | ReinUsesLisp | 2 | -28/+28 |
2021-07-23 | shader: Fix TextureGrad | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Implement texture buffers | ReinUsesLisp | 4 | -5/+54 |
2021-07-23 | shader: Address feedback | FernandoS27 | 1 | -20/+20 |
2021-07-23 | shader: Implement indexed Position and ClipDistances | FernandoS27 | 1 | -0/+40 |
2021-07-23 | shader: Implement indexed attributes | FernandoS27 | 4 | -6/+134 |
2021-07-23 | shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware | FernandoS27 | 1 | -1/+1 |
2021-07-23 | shader: Add subgroup masks | ReinUsesLisp | 4 | -10/+56 |
2021-07-23 | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 2 | -3/+13 |
2021-07-23 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 4 | -6/+6 |
2021-07-23 | shader: Address Feedback | FernandoS27 | 6 | -71/+26 |
2021-07-23 | shader: Implement SR_LaneId | FernandoS27 | 2 | -0/+5 |
2021-07-23 | shader: Fix shared memory on cool drivers | FernandoS27 | 1 | -0/+1 |
2021-07-23 | shader: Implement MEMBAR | FernandoS27 | 2 | -0/+41 |
2021-07-23 | shader: Improve VOTE.VTG stub | FernandoS27 | 2 | -0/+40 |
2021-07-23 | shader: Implement ViewportIndex | FernandoS27 | 4 | -2/+27 |
2021-07-23 | shader: Stub TLD4's PTP when it isn't constant | FernandoS27 | 1 | -1/+2 |
2021-07-23 | shader: Fix branches to visited virtual blocks | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | shader: Fix dependency on identity removal pass | ReinUsesLisp | 2 | -3/+8 |
2021-07-23 | spirv: Remove unnecesary variable for clip distances | ReinUsesLisp | 2 | -6/+2 |
2021-07-23 | shader: Implement ClipDistance | FernandoS27 | 3 | -0/+25 |
2021-07-23 | shader: Fix TXD | FernandoS27 | 1 | -1/+1 |
2021-07-23 | shader: Address feedback | FernandoS27 | 1 | -15/+15 |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 2 | -1/+54 |
2021-07-23 | shader: Implement TMML partially | FernandoS27 | 1 | -2/+2 |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 4 | -0/+20 |
2021-07-23 | shader: Implement TLD | FernandoS27 | 1 | -1/+1 |
2021-07-23 | spirv: Add fixed pipeline point size | ReinUsesLisp | 2 | -1/+5 |
2021-07-23 | shader: Add PointCoord attribute | FernandoS27 | 3 | -0/+11 |
2021-07-23 | shader: Add PointSize attribute | ameerj | 3 | -0/+9 |
2021-07-23 | shader: Store type of phi nodes in flags | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | spirv: Fix default output attribute initialization | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | shader: Implement FSWZADD | ameerj | 4 | -0/+27 |
2021-07-23 | shader: Implement BRX | FernandoS27 | 3 | -2/+15 |
2021-07-23 | shader: Implement I2I CC | ameerj | 2 | -21/+41 |
2021-07-23 | shader: Implement I2I SAT | ameerj | 2 | -0/+10 |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 5 | -1/+334 |
2021-07-23 | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 2 | -12/+46 |
2021-07-23 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 2 | -9/+7 |
2021-07-23 | shader: Implement front face | ReinUsesLisp | 3 | -0/+8 |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 5 | -8/+64 |
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 5 | -56/+46 |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 3 | -3/+35 |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 5 | -9/+40 |
2021-07-23 | shader: Implement FragDepth | FernandoS27 | 1 | -0/+6 |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 2 | -0/+48 |
2021-07-23 | shader: Implement SHFL | ameerj | 5 | -60/+151 |
2021-07-23 | shader: Fix F2I | FernandoS27 | 2 | -4/+19 |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 5 | -39/+112 |
2021-07-23 | shader: Implement VOTE | ameerj | 5 | -1/+77 |
2021-07-23 | shader: Implement DMNMX, DSET, DSETP | ameerj | 3 | -18/+26 |
2021-07-23 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 2 | -0/+10 |
2021-07-23 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 6 | -144/+234 |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 4 | -0/+67 |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 6 | -50/+172 |
2021-07-23 | shader: Implement DADD | ameerj | 1 | -0/+2 |
2021-07-23 | shader: Implement FSET and FSETP | ameerj | 1 | -2/+4 |
2021-07-23 | shader: Implement TEXS | ReinUsesLisp | 1 | -1/+10 |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 2 | -15/+8 |
2021-07-23 | spirv: Add SignedZeroInfNanPreserve logic | ameerj | 1 | -0/+6 |
2021-07-23 | shader: Implement FMNMX | ameerj | 2 | -12/+12 |
2021-07-23 | shader: Implement FCMP | ameerj | 2 | -0/+5 |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 4 | -25/+124 |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 7 | -5/+327 |
2021-07-23 | shader: Implement R2P | ameerj | 3 | -3/+13 |
2021-07-23 | shader: Implement SHF | ameerj | 2 | -9/+19 |
2021-07-23 | shader: Implement LEA | ameerj | 3 | -3/+13 |
2021-07-23 | shader: Implement HADD2 | ReinUsesLisp | 3 | -18/+98 |
2021-07-23 | shader: Implement FLO | ameerj | 2 | -3/+13 |
2021-07-23 | shader: Implement IMNMX | ameerj | 2 | -0/+20 |
2021-07-23 | shader: Implement POPC | ameerj | 2 | -0/+10 |
2021-07-23 | shader: Implement SHR | ameerj | 2 | -6/+11 |
2021-07-23 | spirv: Move phi arguments emit to a separate function | ReinUsesLisp | 1 | -27/+27 |
2021-07-23 | spirv: Add support for self-referencing phi nodes | ReinUsesLisp | 1 | -3/+10 |
2021-07-23 | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | ReinUsesLisp | 2 | -6/+6 |
2021-07-23 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 3 | -52/+228 |
2021-07-23 | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | ReinUsesLisp | 2 | -6/+6 |
2021-07-23 | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 6 | -20/+31 |
2021-07-23 | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 4 | -79/+98 |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 3 | -9/+64 |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 12 | -210/+255 |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 13 | -467/+461 |
2021-07-23 | spirv: Implement EmitIdentity | ReinUsesLisp | 2 | -3/+3 |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 12 | -218/+408 |
2021-07-23 | shader: Add support for forward declarations | ReinUsesLisp | 2 | -52/+49 |
2021-07-23 | shader: Support SSA loops on IR | ReinUsesLisp | 3 | -15/+15 |
2021-07-23 | shader: Misc fixes | ReinUsesLisp | 2 | -0/+11 |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 5 | -41/+67 |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 12 | -3/+1359 |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 1 | -0/+21 |