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2021-07-23shader: Implement OUTReinUsesLisp2-0/+10
2021-07-23spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp1-0/+3
2021-07-23shader: Implement LOP CCReinUsesLisp2-9/+18
2021-07-23shader: Implement SR_THREAD_KILLReinUsesLisp4-0/+9
2021-07-23shader: Implement ATOM/S and REDameerj5-4/+800
2021-07-23spirv: Move phi node patching to a separate functionReinUsesLisp1-13/+16
2021-07-23spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2-1/+7
2021-07-23shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp3-5/+9
2021-07-23spirv: Fix forward declarations on phi nodesReinUsesLisp1-47/+25
2021-07-23shader: Implement SULD and SUSTReinUsesLisp5-29/+130
2021-07-23shader: Address feedback + clang formatlat9nq2-5/+0
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq4-14/+22
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-23shader: Interact texture buffers with buffer cacheReinUsesLisp2-28/+28
2021-07-23shader: Fix TextureGradReinUsesLisp1-1/+1
2021-07-23shader: Implement texture buffersReinUsesLisp4-5/+54
2021-07-23shader: Address feedbackFernandoS271-20/+20
2021-07-23shader: Implement indexed Position and ClipDistancesFernandoS271-0/+40
2021-07-23shader: Implement indexed attributesFernandoS274-6/+134
2021-07-23shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardwareFernandoS271-1/+1
2021-07-23shader: Add subgroup masksReinUsesLisp4-10/+56
2021-07-23shader: Implement BAR and fix memory barriersReinUsesLisp2-3/+13
2021-07-23shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp4-6/+6
It may generate better code on some compilers and it's easier to handle.
2021-07-23shader: Address FeedbackFernandoS276-71/+26
2021-07-23shader: Implement SR_LaneIdFernandoS272-0/+5
2021-07-23shader: Fix shared memory on cool driversFernandoS271-0/+1
2021-07-23shader: Implement MEMBARFernandoS272-0/+41
2021-07-23shader: Improve VOTE.VTG stubFernandoS272-0/+40
2021-07-23shader: Implement ViewportIndexFernandoS274-2/+27
2021-07-23shader: Stub TLD4's PTP when it isn't constantFernandoS271-1/+2
2021-07-23shader: Fix branches to visited virtual blocksReinUsesLisp1-0/+2
2021-07-23shader: Fix dependency on identity removal passReinUsesLisp2-3/+8
2021-07-23spirv: Remove unnecesary variable for clip distancesReinUsesLisp2-6/+2
2021-07-23shader: Implement ClipDistanceFernandoS273-0/+25
2021-07-23shader: Fix TXDFernandoS271-1/+1
2021-07-23shader: Address feedbackFernandoS271-15/+15
2021-07-23shader: Implement ImageGradientFernandoS272-1/+54
2021-07-23shader: Implement TMML partiallyFernandoS271-2/+2
2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS274-0/+20
2021-07-23shader: Implement TLDFernandoS271-1/+1
2021-07-23spirv: Add fixed pipeline point sizeReinUsesLisp2-1/+5
2021-07-23shader: Add PointCoord attributeFernandoS273-0/+11
2021-07-23shader: Add PointSize attributeameerj3-0/+9
2021-07-23shader: Store type of phi nodes in flagsReinUsesLisp1-1/+2
This is needed because pseudo-instructions where invalidated.
2021-07-23spirv: Fix default output attribute initializationReinUsesLisp1-3/+3
2021-07-23shader: Implement FSWZADDameerj4-0/+27
2021-07-23shader: Implement BRXFernandoS273-2/+15
2021-07-23shader: Implement I2I CCameerj2-21/+41
2021-07-23shader: Implement I2I SATameerj2-0/+10
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp5-1/+334
2021-07-23shader: Better interpolation and disabled attributes supportReinUsesLisp2-12/+46
2021-07-23spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2-9/+7
2021-07-23shader: Implement front faceReinUsesLisp3-0/+8
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp5-8/+64
2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp5-56/+46
2021-07-23shader: Add IR opcode for ImageFetchFernandoS273-3/+35
2021-07-23shader: Implement TLD4.PTPFernandoS275-9/+40
2021-07-23shader: Implement FragDepthFernandoS271-0/+6
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS272-0/+48
2021-07-23shader: Implement SHFLameerj5-60/+151
2021-07-23shader: Fix F2IFernandoS272-4/+19
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp5-39/+112
2021-07-23shader: Implement VOTEameerj5-1/+77
2021-07-23shader: Implement DMNMX, DSET, DSETPameerj3-18/+26
2021-07-23shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2-0/+10
2021-07-23spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp6-144/+234
2021-07-23shader: Implement I2FReinUsesLisp4-0/+67
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp6-50/+172
2021-07-23shader: Implement DADDameerj1-0/+2
2021-07-23shader: Implement FSET and FSETPameerj1-2/+4
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-23shader: Implement TEXSReinUsesLisp1-1/+10
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp2-15/+8
2021-07-23spirv: Add SignedZeroInfNanPreserve logicameerj1-0/+6
2021-07-23shader: Implement FMNMXameerj2-12/+12
And add a const in FCMP
2021-07-23shader: Implement FCMPameerj2-0/+5
still need to configure some settings for NV denorm flush and intel NaN
2021-07-23shader: Partial implementation of LDCReinUsesLisp4-25/+124
2021-07-23shader: Initial support for textures and TEXReinUsesLisp7-5/+327
2021-07-23shader: Implement R2Pameerj3-3/+13
2021-07-23shader: Implement SHFameerj2-9/+19
2021-07-23shader: Implement LEAameerj3-3/+13
2021-07-23shader: Implement HADD2ReinUsesLisp3-18/+98
2021-07-23shader: Implement FLOameerj2-3/+13
2021-07-23shader: Implement IMNMXameerj2-0/+20
2021-07-23shader: Implement POPCameerj2-0/+10
2021-07-23shader: Implement SHRameerj2-6/+11
2021-07-23spirv: Move phi arguments emit to a separate functionReinUsesLisp1-27/+27
2021-07-23spirv: Add support for self-referencing phi nodesReinUsesLisp1-3/+10
2021-07-23shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2-6/+6
2021-07-23shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp3-52/+228
2021-07-23shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2-6/+6
2021-07-23spirv: Fixes and Intel specific workaroundsReinUsesLisp6-20/+31
2021-07-23shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp4-79/+98
2021-07-23shader: Add denorm flush supportReinUsesLisp3-9/+64
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp12-210/+255
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp13-467/+461
2021-07-23spirv: Implement EmitIdentityReinUsesLisp2-3/+3
2021-07-23spirv: Initial bindings supportReinUsesLisp12-218/+408
2021-07-23shader: Add support for forward declarationsReinUsesLisp2-52/+49
2021-07-23shader: Support SSA loops on IRReinUsesLisp3-15/+15
2021-07-23shader: Misc fixesReinUsesLisp2-0/+11
2021-07-23shader: Initial implementation of an ASTReinUsesLisp5-41/+67
2021-07-23spirv: Initial SPIR-V supportReinUsesLisp12-3/+1359
2021-07-23shader: Add pools and rename filesReinUsesLisp1-0/+21