Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 1 | -0/+5 | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||||
2021-07-23 | shader: Implement D3D samplers | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Implement BRX | FernandoS27 | 1 | -0/+2 | |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 1 | -0/+4 | |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | 1 | -3/+8 | |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -0/+14 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 1 | -1/+5 | |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 1 | -0/+14 | |