Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix "Propietary" typo elsewhere | Viktor Szépe | 2024-01-08 | 1 | -3/+3 |
| | |||||
* | shader_recompiler: use float image operations on load/store when required | Liam | 2023-12-21 | 1 | -0/+2 |
| | |||||
* | Fix shader dumps with nvdisasm | Kelebek1 | 2023-08-03 | 1 | -1/+1 |
| | | | | | skip fragment shaders when rasterizer is disabled initialize env_ptrs | ||||
* | ShaderCompiler: Inline driver specific constants. | Fernando Sahmkow | 2023-01-03 | 1 | -0/+5 |
| | |||||
* | MacroHLE: Final cleanup and fixes. | Fernando Sahmkow | 2023-01-01 | 1 | -2/+2 |
| | |||||
* | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | 2023-01-01 | 1 | -0/+5 |
| | |||||
* | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 2022-11-04 | 1 | -0/+2 |
| | |||||
* | video_core: Generate mipmap texture by drawing | FengChen | 2022-09-20 | 1 | -0/+2 |
| | |||||
* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | ShaderDecompiler: Add a debug option to dump the game's shaders. | Fernando Sahmkow | 2022-01-04 | 1 | -0/+2 |
| | |||||
* | general: Add missing copyright notices | ameerj | 2021-12-05 | 1 | -0/+4 |
| | |||||
* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader: Implement D3D samplers | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | |||||
* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
| | |||||
* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
| | |||||
* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
| | |||||
* | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | 2021-07-23 | 1 | -3/+8 |
| | |||||
* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -0/+14 |
| | |||||
* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
| | |||||
* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -1/+5 |
| | |||||
* | shader: Initial recompiler work | ReinUsesLisp | 2021-07-23 | 1 | -0/+14 |