Commit message (Collapse) | Author | Age | Files | Lines | |
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* | general: Add missing copyright notices | ameerj | 2021-12-05 | 1 | -0/+4 |
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* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader: Implement D3D samplers | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | 2021-07-23 | 1 | -3/+8 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -0/+14 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -1/+5 |
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* | shader: Initial recompiler work | ReinUsesLisp | 2021-07-23 | 1 | -0/+14 |