Commit message (Collapse) | Author | Age | Files | Lines | |
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* | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 2022-11-04 | 1 | -0/+2 |
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* | video_core: Generate mipmap texture by drawing | FengChen | 2022-09-20 | 1 | -0/+2 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | ShaderDecompiler: Add a debug option to dump the game's shaders. | Fernando Sahmkow | 2022-01-04 | 1 | -0/+2 |
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* | general: Add missing copyright notices | ameerj | 2021-12-05 | 1 | -0/+4 |
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* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader: Implement D3D samplers | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | 2021-07-23 | 1 | -3/+8 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -0/+14 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -1/+5 |
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* | shader: Initial recompiler work | ReinUsesLisp | 2021-07-23 | 1 | -0/+14 |