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path: root/src/shader_recompiler/frontend/ir/attribute.h (follow)
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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-0/+6
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-231-0/+2
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-1/+1
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+242