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path: root/src/shader_recompiler/frontend/ir/basic_block.cpp (follow)
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-44/+12
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Inline common IR::Block methodsReinUsesLisp2021-07-231-12/+0
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-1/+1
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-0/+2
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* shader: Add support for forward declarationsReinUsesLisp2021-07-231-1/+1
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* shader: Misc fixesReinUsesLisp2021-07-231-2/+2
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-17/+47
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* shader: Better constant foldingReinUsesLisp2021-07-231-1/+1
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* shader: Properly store phi on InstReinUsesLisp2021-07-231-19/+14
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-2/+3
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* shader: Initial instruction supportReinUsesLisp2021-07-231-2/+2
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* shader: SSA and dominanceReinUsesLisp2021-07-231-14/+37
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+142