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path: root/src/shader_recompiler/frontend/ir/ir_emitter.h (follow)
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* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-0/+1
| | | | Thanks for everything!
* shader: Add IsTextureScaled opcodeReinUsesLisp2021-11-161-0/+3
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* shader: Add integer division opcodesReinUsesLisp2021-11-161-0/+1
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* shader: Add resolution down factor opcodeReinUsesLisp2021-11-161-0/+2
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* shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash2021-07-261-2/+2
| | | | | [[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings.
* shader: Remove IAbs64ReinUsesLisp2021-07-231-1/+1
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* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-231-3/+0
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* shader: Add shader loop safety check settingslat9nq2021-07-231-0/+3
| | | | Also add a setting for enable Nsight Aftermath.
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-231-1/+3
| | | | Fixes the identity removal pass.
* glasm: Implement TEX and TEXS instructionsReinUsesLisp2021-07-231-3/+2
| | | | | Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-231-1/+3
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-9/+2
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Add floating-point rounding to I2FReinUsesLisp2021-07-231-5/+5
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* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+26
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* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-0/+1
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* shader: Add coarse derivativesFernandoS272021-07-231-0/+4
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* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+4
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* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-231-0/+1
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* shader: Fix memory barriersReinUsesLisp2021-07-231-2/+3
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* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+1
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+1
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+4
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* shader: Implement geometry shadersReinUsesLisp2021-07-231-2/+4
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* shader: Implement OUTReinUsesLisp2021-07-231-0/+3
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* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+2
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* shader: Implement ATOM/S and REDameerj2021-07-231-0/+39
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-4/+3
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* shader: Address feedbackFernandoS272021-07-231-2/+2
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* shader: Implement indexed attributesFernandoS272021-07-231-0/+3
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* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+5
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* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-231-0/+1
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* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-2/+2
| | | | It may generate better code on some compilers and it's easier to handle.
* shader: Address FeedbackFernandoS272021-07-231-11/+1
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* shader: Implement SR_LaneIdFernandoS272021-07-231-0/+2
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* shader: Implement MEMBARFernandoS272021-07-231-0/+2
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* shader: Improve VOTE.VTG stubFernandoS272021-07-231-0/+10
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* shader: Implement ImageGradientFernandoS272021-07-231-0/+4
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* shader: Implement TMML partiallyFernandoS272021-07-231-1/+2
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* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+2
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* shader: Implement FSWZADDameerj2021-07-231-0/+2
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* shader: Implement BRXFernandoS272021-07-231-0/+4
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* shader: Implement I2I SATameerj2021-07-231-0/+2
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+6
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* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-231-0/+2
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* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-0/+1
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* shader: Add IR opcode for ImageFetchFernandoS272021-07-231-2/+6
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+6
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* shader: Implement SHFLameerj2021-07-231-1/+11
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* shader: Fix F2IFernandoS272021-07-231-0/+1
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+3
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* shader: Implement VOTEameerj2021-07-231-0/+5
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* shader: Implement F2FFernandoS272021-07-231-1/+2
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* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-3/+3
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* shader: Implement I2FReinUsesLisp2021-07-231-5/+9
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+4
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* shader: Implement CSET and CSETPameerj2021-07-231-0/+1
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* shader: Implement TEXSReinUsesLisp2021-07-231-0/+3
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* shader: Implement FMNMXameerj2021-07-231-0/+2
| | | | And add a const in FCMP
* shader: Implement FCMPameerj2021-07-231-6/+13
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-0/+3
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-1/+20
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* shader: Implement SHFameerj2021-07-231-2/+2
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* shader: Implement LEAameerj2021-07-231-2/+2
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* shader: Implement HADD2ReinUsesLisp2021-07-231-1/+3
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* shader: Implement FLOameerj2021-07-231-1/+3
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* shader: Implement IMNMXameerj2021-07-231-0/+5
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* shader: Implement POPCameerj2021-07-231-0/+2
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* shader: Implement SHRameerj2021-07-231-0/+1
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-4/+14
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-4/+4
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* shader: Add support for forward declarationsReinUsesLisp2021-07-231-2/+2
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-9/+14
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* shader: Make typed IRReinUsesLisp2021-07-231-33/+36
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-1/+4
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* shader: Initial instruction supportReinUsesLisp2021-07-231-2/+65
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+123