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path: root/src/shader_recompiler/frontend/ir/microinstruction.cpp (follow)
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* ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow2021-10-311-0/+11
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* shader: Read branch conditions from an instructionReinUsesLisp2021-07-231-1/+2
| | | | Fixes the identity removal pass.
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-231-1/+2
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-8/+3
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+33
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* shader: Implement VertexA stageFernandoS272021-07-231-0/+1
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* shader: Add missing UndoUse case for GetSparseFromOpReinUsesLisp2021-07-231-0/+4
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* shader: Fix gcc warningsReinUsesLisp2021-07-231-1/+1
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* shader: Use memset to reset instruction argumentsReinUsesLisp2021-07-231-1/+3
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* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+1
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* shader: Inline common Opcode and Inst functionsReinUsesLisp2021-07-231-18/+0
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* shader: Fix Phi node typesReinUsesLisp2021-07-231-4/+0
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* shader: Fix memory barriersReinUsesLisp2021-07-231-3/+2
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* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+1
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+1
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* shader: Implement OUTReinUsesLisp2021-07-231-0/+2
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* shader: Implement ATOM/S and REDameerj2021-07-231-0/+66
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* shader: Mark ImageWrite with side effectsReinUsesLisp2021-07-231-0/+3
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-8/+8
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-231-0/+4
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* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-231-0/+4
| | | | This is needed because pseudo-instructions where invalidated.
* shader: Implement BRXFernandoS272021-07-231-0/+1
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+6
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* shader: Implement SHFLameerj2021-07-231-0/+12
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+2
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+3
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* shader: Fix instruction transitions in and out of PhiReinUsesLisp2021-07-231-9/+11
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-25/+48
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+4
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* shader: Add support for forward declarationsReinUsesLisp2021-07-231-1/+1
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* shader: Misc fixesReinUsesLisp2021-07-231-7/+9
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-2/+2
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* shader: Properly store phi on InstReinUsesLisp2021-07-231-28/+74
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-11/+15
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* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+22
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+189