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path: root/src/shader_recompiler/frontend/ir/microinstruction.h (follow)
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* shader: Inline common Opcode and Inst functionsReinUsesLisp2021-07-231-2/+11
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* shader: Use a small_vector for phi blocksReinUsesLisp2021-07-231-1/+2
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-2/+2
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-2/+2
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* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+6
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* shader: Implement SHFLameerj2021-07-231-0/+1
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-6/+16
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+2
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* shader: Add support for forward declarationsReinUsesLisp2021-07-231-3/+17
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* shader: Properly store phi on InstReinUsesLisp2021-07-231-11/+26
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-1/+1
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-1/+3
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* shader: Initial instruction supportReinUsesLisp2021-07-231-1/+11
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* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+10
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+82