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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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frontend
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ir
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opcodes.inc
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Author
Files
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2021-07-23
shader: Ignore global memory ops on devices lacking int64 support
ameerj
1
-14
/
+14
2021-07-23
shader: Remove IAbs64
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Move loop safety tests to code emission
ReinUsesLisp
1
-2
/
+0
2021-07-23
shader: Add shader loop safety check settings
lat9nq
1
-0
/
+2
Also add a setting for enable Nsight Aftermath.
2021-07-23
shader: Read branch conditions from an instruction
ReinUsesLisp
1
-1
/
+2
Fixes the identity removal pass.
2021-07-23
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
1
-1
/
+2
2021-07-23
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
1
-14
/
+7
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-23
shader: Implement Int32 SUATOM/SURED
ameerj
1
-0
/
+38
2021-07-23
shader: Implement VertexA stage
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement indexed textures
ReinUsesLisp
1
-12
/
+12
2021-07-23
shader: Add coarse derivatives
FernandoS27
1
-0
/
+2
2021-07-23
shader: Implement fine derivates constant propagation
FernandoS27
1
-0
/
+2
2021-07-23
shader: Implement SR_Y_DIRECTION
FernandoS27
1
-0
/
+1
2021-07-23
shader: Fix memory barriers
ReinUsesLisp
1
-3
/
+2
2021-07-23
shader: Implement SampleMask
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Implement geometry shaders
ReinUsesLisp
1
-4
/
+4
2021-07-23
shader: Implement OUT
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Implement SR_THREAD_KILL
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement ATOM/S and RED
ameerj
1
-0
/
+70
2021-07-23
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Implement SULD and SUST
ReinUsesLisp
1
-0
/
+6
2021-07-23
shader: Add subgroup masks
ReinUsesLisp
1
-0
/
+5
2021-07-23
shader: Implement BAR and fix memory barriers
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
1
-1
/
+1
It may generate better code on some compilers and it's easier to handle.
2021-07-23
shader: Address Feedback
FernandoS27
1
-9
/
+3
2021-07-23
shader: Implement SR_LaneId
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement MEMBAR
FernandoS27
1
-0
/
+3
2021-07-23
shader: Improve VOTE.VTG stub
FernandoS27
1
-0
/
+8
2021-07-23
shader: Fix TXD
FernandoS27
1
-1
/
+1
2021-07-23
shader: Always pass a lod for TexelFetch
ReinUsesLisp
1
-3
/
+3
2021-07-23
shader: Implement ImageGradient
FernandoS27
1
-0
/
+3
2021-07-23
shader,spirv: Implement ImageQueryLod.
FernandoS27
1
-0
/
+3
2021-07-23
shader: Implement TLD
FernandoS27
1
-3
/
+3
2021-07-23
shader: Implement FSWZADD
ameerj
1
-0
/
+1
2021-07-23
shader: Implement BRX
FernandoS27
1
-0
/
+3
2021-07-23
shader: Implement I2I SAT
ameerj
1
-0
/
+2
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
1
-0
/
+18
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Refactor PTP and other minor changes
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Add IR opcode for ImageFetch
FernandoS27
1
-0
/
+3
2021-07-23
shader: Implement TLD4.PTP
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement TLD4 and TLD4_B
FernandoS27
1
-0
/
+6
2021-07-23
shader: Implement SHFL
ameerj
1
-1
/
+6
2021-07-23
shader: Fix F2I
FernandoS27
1
-0
/
+3
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Implement VOTE
ameerj
1
-0
/
+6
2021-07-23
shader: Implement DMNMX, DSET, DSETP
ameerj
1
-0
/
+1
2021-07-23
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Implement I2F
ReinUsesLisp
1
-0
/
+13
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-4
/
+7
2021-07-23
shader: Fix rebase issue
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Implement FCMP
ameerj
1
-0
/
+2
still need to configure some settings for NV denorm flush and intel NaN
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
1
-1
/
+7
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-270
/
+299
2021-07-23
shader: Implement R2P
ameerj
1
-0
/
+1
2021-07-23
shader: Implement SHF
ameerj
1
-0
/
+2
2021-07-23
shader: Implement LEA
ameerj
1
-0
/
+2
2021-07-23
shader: Implement HADD2
ReinUsesLisp
1
-1
/
+16
2021-07-23
shader: Implement FLO
ameerj
1
-0
/
+2
2021-07-23
shader: Implement IMNMX
ameerj
1
-0
/
+4
2021-07-23
shader: Implement POPC
ameerj
1
-0
/
+2
2021-07-23
shader: Implement SHR
ameerj
1
-0
/
+1
2021-07-23
shader: Fix control flow
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
1
-7
/
+43
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
1
-2
/
+4
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
1
-7
/
+9
2021-07-23
spirv: Initial SPIR-V support
ReinUsesLisp
1
-8
/
+4
2021-07-23
shader: Properly store phi on Inst
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Add pools and rename files
ReinUsesLisp
1
-0
/
+0
2021-07-23
shader: Make typed IR
ReinUsesLisp
1
-87
/
+113
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
1
-4
/
+18
2021-07-23
shader: Initial instruction support
ReinUsesLisp
1
-46
/
+93
2021-07-23
shader: SSA and dominance
ReinUsesLisp
1
-0
/
+8
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
1
-0
/
+142