| Commit message (Collapse) | Author | Files | Lines |
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
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Thanks for everything!
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Also add a setting for enable Nsight Aftermath.
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Fixes the identity removal pass.
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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It may generate better code on some compilers and it's easier to handle.
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still need to configure some settings for NV denorm flush and intel NaN
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