Commit message (Collapse) | Author | Files | Lines | ||
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2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | 1 | -3/+3 | |
2023-01-26 | shader_recompiler: Remove S32 IR type | ameerj | 1 | -1/+0 | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||||
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | 1 | -0/+1 | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 1 | -0/+1 | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | 1 | -0/+1 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-01-30 | lower_int64_to_int32: Add 64-bit atomic fallbacks | ameerj | 1 | -9/+9 | |
2022-01-30 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | 1 | -0/+19 | |
2021-12-30 | shader: Add integer attribute get optimization pass | ameerj | 1 | -0/+1 | |
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | |||||
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 1 | -0/+1 | |
Thanks for everything! | |||||
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp | 1 | -0/+2 | |
2021-11-16 | shader: Add integer division opcodes | ReinUsesLisp | 1 | -0/+2 | |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Ignore global memory ops on devices lacking int64 support | ameerj | 1 | -14/+14 | |
2021-07-23 | shader: Remove IAbs64 | ReinUsesLisp | 1 | -1/+0 | |
2021-07-23 | shader: Move loop safety tests to code emission | ReinUsesLisp | 1 | -2/+0 | |
2021-07-23 | shader: Add shader loop safety check settings | lat9nq | 1 | -0/+2 | |
Also add a setting for enable Nsight Aftermath. | |||||
2021-07-23 | shader: Read branch conditions from an instruction | ReinUsesLisp | 1 | -1/+2 | |
Fixes the identity removal pass. | |||||
2021-07-23 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 1 | -1/+2 | |
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 1 | -14/+7 | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
2021-07-23 | shader: Implement Int32 SUATOM/SURED | ameerj | 1 | -0/+38 | |
2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Implement indexed textures | ReinUsesLisp | 1 | -12/+12 | |
2021-07-23 | shader: Add coarse derivatives | FernandoS27 | 1 | -0/+2 | |
2021-07-23 | shader: Implement fine derivates constant propagation | FernandoS27 | 1 | -0/+2 | |
2021-07-23 | shader: Implement SR_Y_DIRECTION | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Fix memory barriers | ReinUsesLisp | 1 | -3/+2 | |
2021-07-23 | shader: Implement SampleMask | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | shader: Implement geometry shaders | ReinUsesLisp | 1 | -4/+4 | |
2021-07-23 | shader: Implement OUT | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Implement ATOM/S and RED | ameerj | 1 | -0/+70 | |
2021-07-23 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Implement SULD and SUST | ReinUsesLisp | 1 | -0/+6 | |
2021-07-23 | shader: Add subgroup masks | ReinUsesLisp | 1 | -0/+5 | |
2021-07-23 | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 1 | -1/+1 | |
It may generate better code on some compilers and it's easier to handle. | |||||
2021-07-23 | shader: Address Feedback | FernandoS27 | 1 | -9/+3 | |
2021-07-23 | shader: Implement SR_LaneId | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Implement MEMBAR | FernandoS27 | 1 | -0/+3 | |
2021-07-23 | shader: Improve VOTE.VTG stub | FernandoS27 | 1 | -0/+8 | |
2021-07-23 | shader: Fix TXD | FernandoS27 | 1 | -1/+1 | |
2021-07-23 | shader: Always pass a lod for TexelFetch | ReinUsesLisp | 1 | -3/+3 | |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 1 | -0/+3 | |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 1 | -0/+3 | |
2021-07-23 | shader: Implement TLD | FernandoS27 | 1 | -3/+3 | |
2021-07-23 | shader: Implement FSWZADD | ameerj | 1 | -0/+1 | |
2021-07-23 | shader: Implement BRX | FernandoS27 | 1 | -0/+3 | |
2021-07-23 | shader: Implement I2I SAT | ameerj | 1 | -0/+2 | |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 1 | -0/+18 | |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 1 | -1/+0 | |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 1 | -0/+3 | |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 1 | -0/+6 | |
2021-07-23 | shader: Implement SHFL | ameerj | 1 | -1/+6 | |
2021-07-23 | shader: Fix F2I | FernandoS27 | 1 | -0/+3 | |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 1 | -0/+4 | |
2021-07-23 | shader: Implement VOTE | ameerj | 1 | -0/+6 | |
2021-07-23 | shader: Implement DMNMX, DSET, DSETP | ameerj | 1 | -0/+1 | |
2021-07-23 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 1 | -0/+13 | |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -4/+7 | |
2021-07-23 | shader: Fix rebase issue | ReinUsesLisp | 1 | -1/+0 | |
2021-07-23 | shader: Implement FCMP | ameerj | 1 | -0/+2 | |
still need to configure some settings for NV denorm flush and intel NaN | |||||
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 1 | -1/+7 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -270/+299 | |
2021-07-23 | shader: Implement R2P | ameerj | 1 | -0/+1 | |
2021-07-23 | shader: Implement SHF | ameerj | 1 | -0/+2 | |
2021-07-23 | shader: Implement LEA | ameerj | 1 | -0/+2 | |
2021-07-23 | shader: Implement HADD2 | ReinUsesLisp | 1 | -1/+16 | |
2021-07-23 | shader: Implement FLO | ameerj | 1 | -0/+2 | |
2021-07-23 | shader: Implement IMNMX | ameerj | 1 | -0/+4 | |
2021-07-23 | shader: Implement POPC | ameerj | 1 | -0/+2 | |
2021-07-23 | shader: Implement SHR | ameerj | 1 | -0/+1 | |
2021-07-23 | shader: Fix control flow | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 1 | -7/+43 | |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 1 | -2/+4 | |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 1 | -7/+9 | |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 1 | -8/+4 | |
2021-07-23 | shader: Properly store phi on Inst | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 1 | -0/+0 | |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 1 | -87/+113 | |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 1 | -4/+18 | |
2021-07-23 | shader: Initial instruction support | ReinUsesLisp | 1 | -46/+93 | |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 1 | -0/+8 | |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 1 | -0/+142 | |