Commit message (Collapse) | Author | Files | Lines | ||
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2023-01-26 | shader_recompiler: Remove S32 IR type | ameerj | 1 | -16/+15 | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||||
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 1 | -15/+16 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 1 | -25/+24 | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 1 | -20/+21 | |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 1 | -0/+15 | |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 1 | -1/+0 | |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 1 | -0/+47 | |