| Commit message (Expand) | Author | Files | Lines |
2021-07-23 | shader: Always pass a lod for TexelFetch | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 4 | -0/+15 |
2021-07-23 | shader: Implement TMML partially | FernandoS27 | 2 | -3/+4 |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 3 | -0/+11 |
2021-07-23 | shader: Implement TLD | FernandoS27 | 1 | -3/+3 |
2021-07-23 | shader: Store type of phi nodes in flags | ReinUsesLisp | 2 | -1/+9 |
2021-07-23 | shader: Add missing new lines | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | shader: Implement FSWZADD | ameerj | 3 | -0/+6 |
2021-07-23 | shader: Implement BRX | FernandoS27 | 4 | -0/+20 |
2021-07-23 | shader: Fix alignment checks on RZ | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Implement I2I SAT | ameerj | 3 | -0/+12 |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 5 | -0/+78 |
2021-07-23 | shader: Implement VMAD, VMNMX, VSETP | ameerj | 2 | -10/+13 |
2021-07-23 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | shader: Fix structured control flow on KIL instructions | ReinUsesLisp | 1 | -0/+1 |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 3 | -0/+10 |
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 6 | -31/+6 |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 3 | -2/+15 |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 6 | -5/+36 |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 4 | -0/+26 |
2021-07-23 | shader: Implement SHFL | ameerj | 5 | -2/+53 |
2021-07-23 | shader: Fix F2I | FernandoS27 | 3 | -0/+22 |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 4 | -0/+17 |
2021-07-23 | shader: Implement VOTE | ameerj | 3 | -0/+27 |
2021-07-23 | shader: Implement DMNMX, DSET, DSETP | ameerj | 2 | -0/+3 |
2021-07-23 | shader: Implement F2F | FernandoS27 | 2 | -7/+8 |
2021-07-23 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 3 | -7/+24 |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 3 | -55/+117 |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 8 | -8/+34 |
2021-07-23 | shader: Implement DADD | ameerj | 2 | -0/+9 |
2021-07-23 | shader: Implement CSET and CSETP | ameerj | 3 | -7/+59 |
2021-07-23 | shader: Fix instruction transitions in and out of Phi | ReinUsesLisp | 1 | -9/+11 |
2021-07-23 | shader: Implement TEXS | ReinUsesLisp | 3 | -1/+13 |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 6 | -802/+10 |
2021-07-23 | shader: Implement FMNMX | ameerj | 2 | -0/+30 |
2021-07-23 | shader: Fix rebase issue | ReinUsesLisp | 1 | -1/+0 |
2021-07-23 | shader: Implement FCMP | ameerj | 3 | -33/+68 |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 3 | -2/+31 |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 9 | -305/+537 |
2021-07-23 | shader: Implement R2P | ameerj | 2 | -0/+3 |
2021-07-23 | shader: Implement SHF | ameerj | 3 | -6/+22 |
2021-07-23 | shader: Implement LEA | ameerj | 3 | -6/+22 |
2021-07-23 | shader: Implement HADD2 | ReinUsesLisp | 3 | -6/+105 |
2021-07-23 | shader: Implement FLO | ameerj | 3 | -3/+15 |
2021-07-23 | shader: Implement IMNMX | ameerj | 3 | -0/+25 |
2021-07-23 | shader: Implement POPC | ameerj | 3 | -0/+12 |
2021-07-23 | shader: Implement SHR | ameerj | 3 | -0/+6 |
2021-07-23 | shader: Fix control flow | ReinUsesLisp | 5 | -16/+35 |
2021-07-23 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 3 | -28/+184 |
2021-07-23 | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 1 | -3/+0 |
2021-07-23 | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 2 | -10/+10 |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 3 | -29/+34 |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 6 | -39/+47 |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 2 | -1/+3 |
2021-07-23 | shader: Add utility to resolve identities on a value | ReinUsesLisp | 2 | -0/+8 |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 2 | -0/+18 |
2021-07-23 | shader: Improve object pool | ReinUsesLisp | 1 | -5/+5 |
2021-07-23 | shader: Add support for forward declarations | ReinUsesLisp | 6 | -13/+27 |
2021-07-23 | shader: Support SSA loops on IR | ReinUsesLisp | 3 | -0/+62 |
2021-07-23 | shader: Misc fixes | ReinUsesLisp | 3 | -9/+13 |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 11 | -58/+914 |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 2 | -14/+10 |
2021-07-23 | shader: Better constant folding | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Properly store phi on Inst | ReinUsesLisp | 4 | -59/+115 |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 10 | -24/+73 |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 7 | -212/+389 |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 9 | -25/+73 |
2021-07-23 | shader: Initial instruction support | ReinUsesLisp | 8 | -65/+398 |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 11 | -19/+178 |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 21 | -0/+3027 |