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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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shader_recompiler
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2021-07-23
shader: Implement I2I SAT
ameerj
3
-0
/
+12
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
5
-0
/
+78
2021-07-23
shader: Implement VMAD, VMNMX, VSETP
ameerj
2
-10
/
+13
2021-07-23
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
1
-0
/
+1
This could potentially leave unvisited blocks, leading to illegal phi nodes.
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
3
-0
/
+10
2021-07-23
shader: Refactor PTP and other minor changes
ReinUsesLisp
6
-31
/
+6
2021-07-23
shader: Add IR opcode for ImageFetch
FernandoS27
3
-2
/
+15
2021-07-23
shader: Implement TLD4.PTP
FernandoS27
6
-5
/
+36
2021-07-23
shader: Implement TLD4 and TLD4_B
FernandoS27
4
-0
/
+26
2021-07-23
shader: Implement SHFL
ameerj
5
-2
/
+53
2021-07-23
shader: Fix F2I
FernandoS27
3
-0
/
+22
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
4
-0
/
+17
2021-07-23
shader: Implement VOTE
ameerj
3
-0
/
+27
2021-07-23
shader: Implement DMNMX, DSET, DSETP
ameerj
2
-0
/
+3
2021-07-23
shader: Implement F2F
FernandoS27
2
-7
/
+8
2021-07-23
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
3
-7
/
+24
2021-07-23
shader: Implement I2F
ReinUsesLisp
3
-55
/
+117
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
8
-8
/
+34
2021-07-23
shader: Implement DADD
ameerj
2
-0
/
+9
2021-07-23
shader: Implement CSET and CSETP
ameerj
3
-7
/
+59
2021-07-23
shader: Fix instruction transitions in and out of Phi
ReinUsesLisp
1
-9
/
+11
2021-07-23
shader: Implement TEXS
ReinUsesLisp
3
-1
/
+13
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
6
-802
/
+10
2021-07-23
shader: Implement FMNMX
ameerj
2
-0
/
+30
And add a const in FCMP
2021-07-23
shader: Fix rebase issue
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Implement FCMP
ameerj
3
-33
/
+68
still need to configure some settings for NV denorm flush and intel NaN
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
3
-2
/
+31
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
9
-305
/
+537
2021-07-23
shader: Implement R2P
ameerj
2
-0
/
+3
2021-07-23
shader: Implement SHF
ameerj
3
-6
/
+22
2021-07-23
shader: Implement LEA
ameerj
3
-6
/
+22
2021-07-23
shader: Implement HADD2
ReinUsesLisp
3
-6
/
+105
2021-07-23
shader: Implement FLO
ameerj
3
-3
/
+15
2021-07-23
shader: Implement IMNMX
ameerj
3
-0
/
+25
2021-07-23
shader: Implement POPC
ameerj
3
-0
/
+12
2021-07-23
shader: Implement SHR
ameerj
3
-0
/
+6
2021-07-23
shader: Fix control flow
ReinUsesLisp
5
-16
/
+35
2021-07-23
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
3
-28
/
+184
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
1
-3
/
+0
2021-07-23
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
2
-10
/
+10
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
3
-29
/
+34
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
6
-39
/
+47
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
2
-1
/
+3
2021-07-23
shader: Add utility to resolve identities on a value
ReinUsesLisp
2
-0
/
+8
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
2
-0
/
+18
2021-07-23
shader: Improve object pool
ReinUsesLisp
1
-5
/
+5
2021-07-23
shader: Add support for forward declarations
ReinUsesLisp
6
-13
/
+27
2021-07-23
shader: Support SSA loops on IR
ReinUsesLisp
3
-0
/
+62
2021-07-23
shader: Misc fixes
ReinUsesLisp
3
-9
/
+13
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
11
-58
/
+914
2021-07-23
spirv: Initial SPIR-V support
ReinUsesLisp
2
-14
/
+10
2021-07-23
shader: Better constant folding
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Properly store phi on Inst
ReinUsesLisp
4
-59
/
+115
2021-07-23
shader: Add pools and rename files
ReinUsesLisp
10
-24
/
+73
2021-07-23
shader: Make typed IR
ReinUsesLisp
7
-212
/
+389
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
9
-25
/
+73
2021-07-23
shader: Initial instruction support
ReinUsesLisp
8
-65
/
+398
2021-07-23
shader: SSA and dominance
ReinUsesLisp
11
-19
/
+178
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
21
-0
/
+3027