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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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frontend
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maxwell
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structured_control_flow.cpp
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Author
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2022-03-20
shader_recompiler: Reduce unused includes
ameerj
1
-2
/
+0
2021-08-30
structured_control_flow: Skip reordering nested demote branches.
ameerj
1
-0
/
+11
2021-08-30
structured_control_flow: Conditionally invoke demote reorder pass
ameerj
1
-4
/
+6
2021-08-28
structured_control_flow: Add DemoteCombinationPass
ameerj
1
-1
/
+107
2021-07-23
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
1
-4
/
+4
2021-07-23
shader_recompiler, video_core: Resolve clang errors
lat9nq
1
-7
/
+2
2021-07-23
shader: GCC fmt 8.0.0 fixes
lat9nq
1
-1
/
+1
2021-07-23
shader: Move loop safety tests to code emission
ReinUsesLisp
1
-33
/
+4
2021-07-23
shader: Calibrate loop safety threshold
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Fix loop safety to SSA pass
ReinUsesLisp
1
-1
/
+3
2021-07-23
shader: Add shader loop safety check settings
lat9nq
1
-4
/
+38
2021-07-23
shader: Always initialize up reference in structure control flow
ReinUsesLisp
1
-31
/
+36
2021-07-23
shader: Read branch conditions from an instruction
ReinUsesLisp
1
-6
/
+3
2021-07-23
shader_recompiler: GCC fixes
lat9nq
1
-24
/
+24
2021-07-23
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
1
-3
/
+3
2021-07-23
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
1
-99
/
+136
2021-07-23
shader: Fix gcc warnings
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Improve goto removal algorithm complexity
ReinUsesLisp
1
-49
/
+28
2021-07-23
shader: Move siblings check to a separate function and comment them out
ReinUsesLisp
1
-16
/
+21
2021-07-23
shader: Mark blocks with no end branch as unreachable
ReinUsesLisp
1
-2
/
+7
2021-07-23
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
1
-2
/
+1
2021-07-23
shader: Fix indirect branches to scheduler instructions
ReinUsesLisp
1
-3
/
+3
2021-07-23
shader: Implement BRX
FernandoS27
1
-0
/
+57
2021-07-23
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
1
-3
/
+6
2021-07-23
shader: Properly insert Prologue instruction
ReinUsesLisp
1
-1
/
+2
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
1
-1
/
+6
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-0
/
+18
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
1
-114
/
+140
2021-07-23
shader: Fix control flow
ReinUsesLisp
1
-5
/
+10
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
1
-3
/
+0
2021-07-23
shader: Improve object pool
ReinUsesLisp
1
-5
/
+5
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
1
-0
/
+742