Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Move loop safety tests to code emission | ReinUsesLisp | 2021-07-23 | 1 | -33/+4 |
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* | shader: Calibrate loop safety threshold | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Fix loop safety to SSA pass | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | shader: Add shader loop safety check settings | lat9nq | 2021-07-23 | 1 | -4/+38 |
| | | | | Also add a setting for enable Nsight Aftermath. | ||||
* | shader: Always initialize up reference in structure control flow | ReinUsesLisp | 2021-07-23 | 1 | -31/+36 |
| | | | | Fixes ubsan issue. | ||||
* | shader: Read branch conditions from an instruction | ReinUsesLisp | 2021-07-23 | 1 | -6/+3 |
| | | | | Fixes the identity removal pass. | ||||
* | shader_recompiler: GCC fixes | lat9nq | 2021-07-23 | 1 | -24/+24 |
| | | | | | Fixes members of unnamed union not being accessible, and one function without a declaration. | ||||
* | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -3/+3 |
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* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -99/+136 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | shader: Fix gcc warnings | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Improve goto removal algorithm complexity | ReinUsesLisp | 2021-07-23 | 1 | -49/+28 |
| | | | | | Find sibling node containing a nephew searching from the nephew itself instead of the uncle. | ||||
* | shader: Move siblings check to a separate function and comment them out | ReinUsesLisp | 2021-07-23 | 1 | -16/+21 |
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* | shader: Mark blocks with no end branch as unreachable | ReinUsesLisp | 2021-07-23 | 1 | -2/+7 |
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* | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 2021-07-23 | 1 | -2/+1 |
| | | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
* | shader: Fix indirect branches to scheduler instructions | ReinUsesLisp | 2021-07-23 | 1 | -3/+3 |
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* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 1 | -0/+57 |
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* | shader: Fix structured control flow on KIL instructions | ReinUsesLisp | 2021-07-23 | 1 | -3/+6 |
| | | | | | This could potentially leave unvisited blocks, leading to illegal phi nodes. | ||||
* | shader: Properly insert Prologue instruction | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
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* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 1 | -1/+6 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -0/+18 |
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* | shader: Implement CAL inlining function calls | ReinUsesLisp | 2021-07-23 | 1 | -0/+770 |