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path: root/src/shader_recompiler/frontend/maxwell/translate/impl (follow)
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* shader: Fix floating point comparison for FP16FernandoS272021-07-234-32/+32
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* shader: Implement HSETP2FernandoS272021-07-232-12/+116
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* shader: Implement HSET2FernandoS272021-07-233-12/+116
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* shader: Implement HMUL2FernandoS272021-07-232-16/+143
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* shader: Implement HFMA2FernandoS272021-07-234-20/+191
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* shader: Refactor half floating instructionsFernandoS272021-07-233-58/+82
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* shader: Implement I2FReinUsesLisp2021-07-236-14/+198
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* shader: Implement ISCADD (imm)ReinUsesLisp2021-07-231-2/+2
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* shader: Implement LOP32IReinUsesLisp2021-07-232-18/+45
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-237-34/+134
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* shader: Implement DADDameerj2021-07-234-14/+120
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* shader: Implement CSET and CSETPameerj2021-07-232-8/+54
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* shader: Implement FSET and FSETPameerj2021-07-237-92/+198
| | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
* shader: Implement TEXSReinUsesLisp2021-07-233-4/+262
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-232-3/+3
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* shader: Implement FMNMXameerj2021-07-233-13/+58
| | | | And add a const in FCMP
* shader: Implement FCMPameerj2021-07-232-16/+116
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-233-8/+97
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-232-8/+232
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* shader: Implement R2Pameerj2021-07-232-12/+71
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* shader: Implement SHFameerj2021-07-232-16/+77
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* shader: Implement LEAameerj2021-07-232-20/+100
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* shader: Deduplicate HADD2 codeReinUsesLisp2021-07-231-19/+16
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* shader: Implement I2Iameerj2021-07-232-12/+99
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* shader: Implement HADD2ReinUsesLisp2021-07-233-17/+185
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* shader: Implement LOP and LOP3ameerj2021-07-236-29/+223
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* shader: Implement IADD3ameerj2021-07-232-12/+103
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* shader: Implement PSETPameerj2021-07-233-4/+38
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* Implement PSET, refactor common comparison funcsameerj2021-07-238-101/+87
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* shader: Implement FLOameerj2021-07-232-12/+46
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* shader: Implement ISET, add common_funcsameerj2021-07-237-50/+147
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* shader: Make IMNMX, SHR, SEL stylistically more consistentameerj2021-07-233-5/+5
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* shader: Implement ICMPameerj2021-07-232-16/+83
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* shader: Implement IMNMXameerj2021-07-232-12/+59
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* shader: Implement BFIameerj2021-07-232-16/+56
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* shader: Implement BFEameerj2021-07-232-12/+66
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* shader: Implement POPCameerj2021-07-232-12/+36
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* shader: Implement SHRameerj2021-07-232-12/+62
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* shader: Implement SELameerj2021-07-232-12/+44
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* shader: Fix control flowReinUsesLisp2021-07-232-3/+3
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* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-233-22/+70
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-2310-38/+93
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* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-5/+5
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-6/+9
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-239-34/+100
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-4/+15
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-232-16/+48
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-234-22/+26
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* shader: Simplify ISCADDReinUsesLisp2021-07-231-6/+1
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* shader: Misc fixesReinUsesLisp2021-07-232-4/+4
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-1/+1
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* shader: Add pools and rename filesReinUsesLisp2021-07-236-6/+6
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* shader: Make typed IRReinUsesLisp2021-07-239-46/+74
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* shader: Initial instruction supportReinUsesLisp2021-07-2315-178/+1038
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* shader: SSA and dominanceReinUsesLisp2021-07-232-5/+5
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* shader: Initial recompiler workReinUsesLisp2021-07-239-0/+1946