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path: root/src/shader_recompiler/frontend/maxwell/translate_program.cpp (unfollow)
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2023-11-18shader_recompiler: add byteswap pattern workaround for NvidiaAmeer J1-0/+1
2023-11-01shader_recompiler: Align SSBO offsets to meet host requirementsAmeer J1-1/+1
2023-06-10shader_recompiler: translate f64 to f32 when unsupported on hostLiam1-0/+3
2023-06-10shader_recompiler: remove barriers in conditional control flow when device lacks supportLiam1-0/+3
2023-01-07Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Liam1-1/+1
2023-01-07Avoid OOB array access reading passthrough attr maskBilly Laws1-1/+1
2023-01-05Run clang-formatBilly Laws1-13/+19
2023-01-05shader_recompiler: Add support for lowering geometry passthroughBilly Laws1-40/+66
2023-01-05shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws1-1/+1
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow1-1/+1
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam1-0/+81
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph1-1/+1
2022-10-17Address feedbackFengChen1-6/+6
2022-09-20video_core: Fix legacy to generic location unpairedFengChen1-15/+24
2022-09-20video_core: Generate mipmap texture by drawingFengChen1-0/+2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-03-13Shader decompiler: do constant propgation before texture pass.Fernando Sahmkow1-2/+2
2021-12-18Address format clangvonchenplus1-36/+36
2021-11-19Implement convert legacy to genericFeng Chen1-0/+95
2021-11-16rescaling_pass: Logic simplification and minor style cleanupameerj1-1/+0
2021-11-16Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow1-1/+3
2021-11-16spirv: Implement rescaling patchingReinUsesLisp1-0/+3
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow1-0/+2
2021-08-30structured_control_flow: Conditionally invoke demote reorder passameerj1-1/+1
2021-07-23shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp1-7/+13
2021-07-23shader: Manually convert from array<u32> to bitset instead of using bit_castReinUsesLisp1-2/+3
2021-07-23shader: Use std::bit_cast instead of Common::BitCast for passthroughReinUsesLisp1-2/+3
2021-07-23shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp1-8/+10
2021-07-23shader: Only verify shader when graphics debugging is enabledReinUsesLisp1-2/+7
2021-07-23shader: Emulate 64-bit integers when not supportedReinUsesLisp1-0/+3
2021-07-23shader: Simplify MergeDualVertexProgramsReinUsesLisp1-6/+4
2021-07-23shader: Properly manage attributes not written from previous stagesReinUsesLisp1-1/+3
2021-07-23shader: Add support for native 16-bit floatsReinUsesLisp1-3/+5
2021-07-23shader: Rename maxwell/program.h to translate_program.hReinUsesLisp1-1/+1
2021-07-23shader: Fix VertexA Shaders.FernandoS271-5/+14
2021-07-23shader: Handle host exceptionsReinUsesLisp1-0/+1
2021-07-23shader_recompiler: GCC fixeslat9nq1-1/+1
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp1-7/+17
2021-07-23shader: Optimize NVN FallthroughFernandoS271-2/+5
2021-07-23shader: Address feedbackFernandoS271-19/+18
2021-07-23shader: Implement VertexA stageFernandoS271-0/+28
2021-07-23shader: Remove identity removal pass for better build timesReinUsesLisp1-1/+0
2021-07-23shader: Add NVN storage buffer fallbacksReinUsesLisp1-0/+43
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp1-0/+5
2021-07-23shader: Implement geometry shadersReinUsesLisp1-1/+12
2021-07-23shader: Implement indexed attributesFernandoS271-1/+1
2021-07-23shader: Fix splits on blocks using indirect branchesReinUsesLisp1-1/+1
2021-07-23shader: Eliminate orphan blocks more efficientlyReinUsesLisp1-7/+8
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+2
2021-07-23shader: Better interpolation and disabled attributes supportReinUsesLisp1-0/+35
2021-07-23spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp1-0/+3
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-0/+1
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp1-47/+24
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-0/+1
2021-07-23spirv: Fixes and Intel specific workaroundsReinUsesLisp1-3/+0
2021-07-23shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp1-1/+1
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-0/+2
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-1/+1
2021-07-23spirv: Initial bindings supportReinUsesLisp1-3/+4
2021-07-23shader: Support SSA loops on IRReinUsesLisp1-4/+8
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-34/+35
2021-07-23shader: Add pools and rename filesReinUsesLisp1-32/+17
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp1-2/+4
2021-07-23shader: Initial instruction supportReinUsesLisp1-0/+1
2021-07-23shader: SSA and dominanceReinUsesLisp1-31/+44
2021-07-23shader: Initial recompiler workReinUsesLisp1-0/+69