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path: root/src/shader_recompiler/frontend/maxwell/translate_program.cpp (follow)
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* Shader decompiler: do constant propgation before texture pass.Fernando Sahmkow2022-03-131-2/+2
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* Address format clangvonchenplus2021-12-181-36/+36
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* Implement convert legacy to genericFeng Chen2021-11-191-0/+95
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* rescaling_pass: Logic simplification and minor style cleanupameerj2021-11-161-1/+0
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* Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow2021-11-161-1/+3
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* spirv: Implement rescaling patchingReinUsesLisp2021-11-161-0/+3
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* ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow2021-10-311-0/+2
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* structured_control_flow: Conditionally invoke demote reorder passameerj2021-08-301-1/+1
| | | | This is only needed on select drivers when a fragment shader discards/demotes.
* shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp2021-07-231-7/+13
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* shader: Manually convert from array<u32> to bitset instead of using bit_castReinUsesLisp2021-07-231-2/+3
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* shader: Use std::bit_cast instead of Common::BitCast for passthroughReinUsesLisp2021-07-231-2/+3
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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-8/+10
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader: Only verify shader when graphics debugging is enabledReinUsesLisp2021-07-231-2/+7
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* shader: Emulate 64-bit integers when not supportedReinUsesLisp2021-07-231-0/+3
| | | | Useful for mobile and Intel Xe devices.
* shader: Simplify MergeDualVertexProgramsReinUsesLisp2021-07-231-6/+4
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* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-1/+3
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* shader: Add support for native 16-bit floatsReinUsesLisp2021-07-231-3/+5
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* shader: Rename maxwell/program.h to translate_program.hReinUsesLisp2021-07-231-0/+203