Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Address feedback | FengChen | 2022-10-17 | 1 | -6/+6 |
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* | video_core: Fix legacy to generic location unpaired | FengChen | 2022-09-20 | 1 | -15/+24 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | Shader decompiler: do constant propgation before texture pass. | Fernando Sahmkow | 2022-03-13 | 1 | -2/+2 |
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* | Address format clang | vonchenplus | 2021-12-18 | 1 | -36/+36 |
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* | Implement convert legacy to generic | Feng Chen | 2021-11-19 | 1 | -0/+95 |
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* | rescaling_pass: Logic simplification and minor style cleanup | ameerj | 2021-11-16 | 1 | -1/+0 |
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* | Shader: Don't rescale FragCoord if used by Shuffle | Fernando Sahmkow | 2021-11-16 | 1 | -1/+3 |
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* | spirv: Implement rescaling patching | ReinUsesLisp | 2021-11-16 | 1 | -0/+3 |
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* | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow | 2021-10-31 | 1 | -0/+2 |
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* | structured_control_flow: Conditionally invoke demote reorder pass | ameerj | 2021-08-30 | 1 | -1/+1 |
| | | | | This is only needed on select drivers when a fragment shader discards/demotes. | ||||
* | shader: Avoid usage of C++20 ranges to build in clang | ReinUsesLisp | 2021-07-23 | 1 | -7/+13 |
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* | shader: Manually convert from array<u32> to bitset instead of using bit_cast | ReinUsesLisp | 2021-07-23 | 1 | -2/+3 |
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* | shader: Use std::bit_cast instead of Common::BitCast for passthrough | ReinUsesLisp | 2021-07-23 | 1 | -2/+3 |
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* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -8/+10 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader: Only verify shader when graphics debugging is enabled | ReinUsesLisp | 2021-07-23 | 1 | -2/+7 |
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* | shader: Emulate 64-bit integers when not supported | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
| | | | | Useful for mobile and Intel Xe devices. | ||||
* | shader: Simplify MergeDualVertexPrograms | ReinUsesLisp | 2021-07-23 | 1 | -6/+4 |
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* | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | shader: Add support for native 16-bit floats | ReinUsesLisp | 2021-07-23 | 1 | -3/+5 |
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* | shader: Rename maxwell/program.h to translate_program.h | ReinUsesLisp | 2021-07-23 | 1 | -0/+203 |