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path: root/src/shader_recompiler/frontend/maxwell/translate_program.cpp (follow)
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* Merge branch 'master' into ssbo-alignAmeer J2023-11-271-0/+1
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| * shader_recompiler: add byteswap pattern workaround for NvidiaAmeer J2023-11-181-0/+1
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* | shader_recompiler: Align SSBO offsets to meet host requirementsAmeer J2023-11-011-1/+1
|/ | | | Co-Authored-By: Billy Laws <blaws05@gmail.com>
* Merge pull request #10699 from liamwhite/conditional-barrierMatías Locatti2023-06-121-0/+3
|\ | | | | shader_recompiler: remove barriers in conditional control flow when device lacks support
| * shader_recompiler: remove barriers in conditional control flow when device lacks supportLiam2023-06-101-0/+3
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* | shader_recompiler: translate f64 to f32 when unsupported on hostLiam2023-06-101-0/+3
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* Merge pull request #9588 from liamwhite/bylaws-revertsliamwhite2023-02-191-1/+1
|\ | | | | Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
| * Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Liam2023-01-071-1/+1
| | | | | | | | This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e.
* | Avoid OOB array access reading passthrough attr maskBilly Laws2023-01-071-1/+1
|/ | | YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this
* Run clang-formatBilly Laws2023-01-051-13/+19
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* shader_recompiler: Add support for lowering geometry passthroughBilly Laws2023-01-051-40/+66
| | | | Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
* shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws2023-01-051-1/+1
| | | | We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-1/+1
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* shader_recompiler: add gl_Layer translation GS for older hardwareLiam2022-12-011-0/+81
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* ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph2022-11-111-1/+1
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* Merge pull request #8858 from vonchenplus/mipmapbunnei2022-11-041-0/+2
|\ | | | | video_core: Generate mipmap texture by drawing
| * video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+2
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* | Address feedbackFengChen2022-10-171-6/+6
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* | video_core: Fix legacy to generic location unpairedFengChen2022-09-201-15/+24
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* Shader decompiler: do constant propgation before texture pass.Fernando Sahmkow2022-03-131-2/+2
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* Address format clangvonchenplus2021-12-181-36/+36
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* Implement convert legacy to genericFeng Chen2021-11-191-0/+95
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* rescaling_pass: Logic simplification and minor style cleanupameerj2021-11-161-1/+0
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* Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow2021-11-161-1/+3
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* spirv: Implement rescaling patchingReinUsesLisp2021-11-161-0/+3
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* ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow2021-10-311-0/+2
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* structured_control_flow: Conditionally invoke demote reorder passameerj2021-08-301-1/+1
| | | | This is only needed on select drivers when a fragment shader discards/demotes.
* shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp2021-07-231-7/+13
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* shader: Manually convert from array<u32> to bitset instead of using bit_castReinUsesLisp2021-07-231-2/+3
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* shader: Use std::bit_cast instead of Common::BitCast for passthroughReinUsesLisp2021-07-231-2/+3
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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-8/+10
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader: Only verify shader when graphics debugging is enabledReinUsesLisp2021-07-231-2/+7
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* shader: Emulate 64-bit integers when not supportedReinUsesLisp2021-07-231-0/+3
| | | | Useful for mobile and Intel Xe devices.
* shader: Simplify MergeDualVertexProgramsReinUsesLisp2021-07-231-6/+4
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* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-1/+3
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* shader: Add support for native 16-bit floatsReinUsesLisp2021-07-231-3/+5
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* shader: Rename maxwell/program.h to translate_program.hReinUsesLisp2021-07-231-0/+203