Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into ssbo-align | Ameer J | 2023-11-27 | 1 | -0/+1 |
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| * | shader_recompiler: add byteswap pattern workaround for Nvidia | Ameer J | 2023-11-18 | 1 | -0/+1 |
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* | | shader_recompiler: Align SSBO offsets to meet host requirements | Ameer J | 2023-11-01 | 1 | -1/+1 |
|/ | | | | Co-Authored-By: Billy Laws <blaws05@gmail.com> | ||||
* | Merge pull request #10699 from liamwhite/conditional-barrier | Matías Locatti | 2023-06-12 | 1 | -0/+3 |
|\ | | | | | shader_recompiler: remove barriers in conditional control flow when device lacks support | ||||
| * | shader_recompiler: remove barriers in conditional control flow when device lacks support | Liam | 2023-06-10 | 1 | -0/+3 |
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* | | shader_recompiler: translate f64 to f32 when unsupported on host | Liam | 2023-06-10 | 1 | -0/+3 |
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* | Merge pull request #9588 from liamwhite/bylaws-reverts | liamwhite | 2023-02-19 | 1 | -1/+1 |
|\ | | | | | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | ||||
| * | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | Liam | 2023-01-07 | 1 | -1/+1 |
| | | | | | | | | This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e. | ||||
* | | Avoid OOB array access reading passthrough attr mask | Billy Laws | 2023-01-07 | 1 | -1/+1 |
|/ | | | YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this | ||||
* | Run clang-format | Billy Laws | 2023-01-05 | 1 | -13/+19 |
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* | shader_recompiler: Add support for lowering geometry passthrough | Billy Laws | 2023-01-05 | 1 | -40/+66 |
| | | | | Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support. | ||||
* | shader_recompiler: Align SSBO offsets to meet host requirements | Billy Laws | 2023-01-05 | 1 | -1/+1 |
| | | | | We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. | ||||
* | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | 2023-01-01 | 1 | -1/+1 |
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* | shader_recompiler: add gl_Layer translation GS for older hardware | Liam | 2022-12-01 | 1 | -0/+81 |
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* | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | 2022-11-11 | 1 | -1/+1 |
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* | Merge pull request #8858 from vonchenplus/mipmap | bunnei | 2022-11-04 | 1 | -0/+2 |
|\ | | | | | video_core: Generate mipmap texture by drawing | ||||
| * | video_core: Generate mipmap texture by drawing | FengChen | 2022-09-20 | 1 | -0/+2 |
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* | | Address feedback | FengChen | 2022-10-17 | 1 | -6/+6 |
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* | | video_core: Fix legacy to generic location unpaired | FengChen | 2022-09-20 | 1 | -15/+24 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | Shader decompiler: do constant propgation before texture pass. | Fernando Sahmkow | 2022-03-13 | 1 | -2/+2 |
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* | Address format clang | vonchenplus | 2021-12-18 | 1 | -36/+36 |
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* | Implement convert legacy to generic | Feng Chen | 2021-11-19 | 1 | -0/+95 |
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* | rescaling_pass: Logic simplification and minor style cleanup | ameerj | 2021-11-16 | 1 | -1/+0 |
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* | Shader: Don't rescale FragCoord if used by Shuffle | Fernando Sahmkow | 2021-11-16 | 1 | -1/+3 |
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* | spirv: Implement rescaling patching | ReinUsesLisp | 2021-11-16 | 1 | -0/+3 |
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* | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow | 2021-10-31 | 1 | -0/+2 |
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* | structured_control_flow: Conditionally invoke demote reorder pass | ameerj | 2021-08-30 | 1 | -1/+1 |
| | | | | This is only needed on select drivers when a fragment shader discards/demotes. | ||||
* | shader: Avoid usage of C++20 ranges to build in clang | ReinUsesLisp | 2021-07-23 | 1 | -7/+13 |
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* | shader: Manually convert from array<u32> to bitset instead of using bit_cast | ReinUsesLisp | 2021-07-23 | 1 | -2/+3 |
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* | shader: Use std::bit_cast instead of Common::BitCast for passthrough | ReinUsesLisp | 2021-07-23 | 1 | -2/+3 |
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* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -8/+10 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader: Only verify shader when graphics debugging is enabled | ReinUsesLisp | 2021-07-23 | 1 | -2/+7 |
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* | shader: Emulate 64-bit integers when not supported | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
| | | | | Useful for mobile and Intel Xe devices. | ||||
* | shader: Simplify MergeDualVertexPrograms | ReinUsesLisp | 2021-07-23 | 1 | -6/+4 |
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* | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | shader: Add support for native 16-bit floats | ReinUsesLisp | 2021-07-23 | 1 | -3/+5 |
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* | shader: Rename maxwell/program.h to translate_program.h | ReinUsesLisp | 2021-07-23 | 1 | -0/+203 |