summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/frontend/maxwell (follow)
Commit message (Collapse)AuthorAgeFilesLines
* shader: Implement TXDFernandoS272021-07-233-10/+182
|
* shader: Implement TMML partiallyFernandoS272021-07-232-8/+130
|
* shader: Implement TLDSFernandoS272021-07-232-4/+252
|
* shader: Implement TLDFernandoS272021-07-233-10/+167
|
* shader: Fix indirect branches to scheduler instructionsReinUsesLisp2021-07-233-7/+17
|
* shader: Implement FSWZADDameerj2021-07-234-4/+49
|
* shader: Implement BRXFernandoS272021-07-2310-44/+327
|
* shader: Implement I2I CCameerj2021-07-231-3/+4
|
* shader: Implement I2I SATameerj2021-07-231-10/+30
|
* shader: Fix ISCADD logic for PO/CCameerj2021-07-231-7/+8
|
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-233-16/+199
|
* shader: Implement ISCADD CCameerj2021-07-231-1/+4
|
* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-236-13/+301
|
* shader: Add missing I2I exception when CC is usedReinUsesLisp2021-07-231-0/+4
|
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-232-9/+36
|
* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-231-0/+3
|
* shader: Fix structured control flow on KIL instructionsReinUsesLisp2021-07-231-3/+6
| | | | | This could potentially leave unvisited blocks, leading to illegal phi nodes.
* shader: Fix TXQFernandoS272021-07-231-1/+1
|
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-232-8/+76
|
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-15/+13
|
* shader: Implement TLD4.PTPFernandoS272021-07-232-14/+16
|
* shader: Fix Array Indices in TEX/TLD4FernandoS272021-07-232-6/+6
|
* shader: Implement FragDepthFernandoS272021-07-231-1/+1
|
* shader: Implement TLD4S.FernandoS272021-07-232-4/+133
|
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-233-10/+211
|
* shader: Implement SHFLameerj2021-07-233-6/+71
|
* shader: Properly insert Prologue instructionReinUsesLisp2021-07-231-1/+2
|
* shader: Minor style nitsReinUsesLisp2021-07-231-2/+4
|
* shader: Fix F2IFernandoS272021-07-233-5/+102
|
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-1/+6
|
* shader: Implement VOTEameerj2021-07-232-4/+52
|
* shader: Fix TEX maskReinUsesLisp2021-07-231-1/+3
|
* shader: Better but still partial interpolation supportReinUsesLisp2021-07-231-5/+7
|
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-236-39/+166
|
* shader: Implement FADD32IFernandoS272021-07-231-2/+15
|
* shader: Implement F2FFernandoS272021-07-232-12/+180
|
* shader: Implement DMUL and DFMAameerj2021-07-237-30/+109
| | | | Also add a missing const on DADD
* shader: Add FP64 register load/store helpersameerj2021-07-233-21/+24
|
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-234-7/+4
|
* shader: Fix floating point comparison for FP16FernandoS272021-07-234-32/+32
|
* shader: Implement HSETP2FernandoS272021-07-232-12/+116
|
* shader: Implement HSET2FernandoS272021-07-234-14/+118
|
* shader: Implement HMUL2FernandoS272021-07-232-16/+143
|
* shader: Implement HFMA2FernandoS272021-07-234-20/+191
|
* shader: Refactor half floating instructionsFernandoS272021-07-233-58/+82
|
* shader: Implement I2FReinUsesLisp2021-07-236-14/+198
|
* shader: Implement ISCADD (imm)ReinUsesLisp2021-07-231-2/+2
|
* shader: Implement LOP32IReinUsesLisp2021-07-232-18/+45
|
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-2311-43/+178
|
* shader: Implement DADDameerj2021-07-234-14/+120
|
* shader: Implement CSET and CSETPameerj2021-07-232-8/+54
|
* shader: Implement FSET and FSETPameerj2021-07-237-92/+198
| | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
* shader: Implement TEXSReinUsesLisp2021-07-233-4/+262
|
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-237-99/+869
|
* shader: Implement FMNMXameerj2021-07-233-13/+58
| | | | And add a const in FCMP
* shader: Implement FCMPameerj2021-07-232-16/+116
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-233-8/+97
|
* shader: Initial support for textures and TEXReinUsesLisp2021-07-234-10/+235
|
* shader: Implement R2Pameerj2021-07-232-12/+71
|
* shader: Implement SHFameerj2021-07-232-16/+77
|
* shader: Implement LEAameerj2021-07-232-20/+100
|
* shader: Deduplicate HADD2 codeReinUsesLisp2021-07-231-19/+16
|
* shader: Implement I2Iameerj2021-07-232-12/+99
|
* shader: Implement HADD2ReinUsesLisp2021-07-233-17/+185
|
* shader: Implement LOP and LOP3ameerj2021-07-237-31/+225
|
* shader: Implement IADD3ameerj2021-07-232-12/+103
|
* shader: Implement PSETPameerj2021-07-233-4/+38
|
* Implement PSET, refactor common comparison funcsameerj2021-07-238-101/+87
|
* shader: Implement FLOameerj2021-07-232-12/+46
|
* shader: Implement ISET, add common_funcsameerj2021-07-237-50/+147
|
* shader: Make IMNMX, SHR, SEL stylistically more consistentameerj2021-07-233-5/+5
|
* shader: Implement ICMPameerj2021-07-232-16/+83
|
* shader: Implement IMNMXameerj2021-07-232-12/+59
|
* shader: Implement BFIameerj2021-07-232-16/+56
|
* shader: Implement BFEameerj2021-07-232-12/+66
|
* shader: Implement POPCameerj2021-07-232-12/+36
|
* shader: Implement SHRameerj2021-07-232-12/+62
|
* shader: Implement SELameerj2021-07-232-12/+44
|
* shader: Fix conditional execution of exit instructionsReinUsesLisp2021-07-232-5/+6
|
* shader: Fix control flowReinUsesLisp2021-07-233-4/+4
|
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-233-22/+70
|
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-2310-38/+93
|
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-5/+5
|
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-232-9/+9
|
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-2310-35/+101
|
* shader: Add denorm flush supportReinUsesLisp2021-07-231-4/+15
|
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-233-16/+50
|
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-235-23/+27
|
* shader: Simplify ISCADDReinUsesLisp2021-07-231-6/+1
|
* spirv: Initial bindings supportReinUsesLisp2021-07-231-3/+4
|
* shader: Support SSA loops on IRReinUsesLisp2021-07-231-4/+8
|
* shader: Misc fixesReinUsesLisp2021-07-232-4/+4
|
* shader: Initial implementation of an ASTReinUsesLisp2021-07-2310-477/+238
|
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-5/+5
|
* shader: Add pools and rename filesReinUsesLisp2021-07-2315-63/+40
|
* shader: Make typed IRReinUsesLisp2021-07-239-46/+74
|
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-2/+4
|
* shader: Initial instruction supportReinUsesLisp2021-07-2316-178/+1039
|
* shader: SSA and dominanceReinUsesLisp2021-07-238-55/+223
|
* shader: Initial recompiler workReinUsesLisp2021-07-2324-0/+3555