| Commit message (Expand) | Author | Files | Lines |
2021-07-23 | shader: Fix F2I | FernandoS27 | 6 | -5/+124 |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 5 | -1/+23 |
2021-07-23 | shader: Implement VOTE | ameerj | 5 | -4/+79 |
2021-07-23 | shader: Fix TEX mask | ReinUsesLisp | 1 | -1/+3 |
2021-07-23 | shader: Better but still partial interpolation support | ReinUsesLisp | 1 | -5/+7 |
2021-07-23 | shader: Implement DMNMX, DSET, DSETP | ameerj | 8 | -39/+169 |
2021-07-23 | shader: Implement FADD32I | FernandoS27 | 1 | -2/+15 |
2021-07-23 | shader: Implement F2F | FernandoS27 | 4 | -19/+188 |
2021-07-23 | shader: Implement DMUL and DFMA | ameerj | 7 | -30/+109 |
2021-07-23 | shader: Add FP64 register load/store helpers | ameerj | 3 | -21/+24 |
2021-07-23 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 7 | -14/+28 |
2021-07-23 | shader: Fix floating point comparison for FP16 | FernandoS27 | 4 | -32/+32 |
2021-07-23 | shader: Implement HSETP2 | FernandoS27 | 2 | -12/+116 |
2021-07-23 | shader: Implement HSET2 | FernandoS27 | 4 | -14/+118 |
2021-07-23 | shader: Implement HMUL2 | FernandoS27 | 2 | -16/+143 |
2021-07-23 | shader: Implement HFMA2 | FernandoS27 | 4 | -20/+191 |
2021-07-23 | shader: Refactor half floating instructions | FernandoS27 | 3 | -58/+82 |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 9 | -69/+315 |
2021-07-23 | shader: Implement ISCADD (imm) | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Implement LOP32I | ReinUsesLisp | 2 | -18/+45 |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 19 | -51/+212 |
2021-07-23 | shader: Implement DADD | ameerj | 6 | -14/+129 |
2021-07-23 | shader: Implement CSET and CSETP | ameerj | 5 | -15/+113 |
2021-07-23 | shader: Fix instruction transitions in and out of Phi | ReinUsesLisp | 1 | -9/+11 |
2021-07-23 | shader: Implement FSET and FSETP | ameerj | 7 | -92/+198 |
2021-07-23 | shader: Implement TEXS | ReinUsesLisp | 6 | -5/+275 |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 11 | -254/+232 |
2021-07-23 | shader: Implement FMNMX | ameerj | 5 | -13/+88 |
2021-07-23 | shader: Fix rebase issue | ReinUsesLisp | 1 | -1/+0 |
2021-07-23 | shader: Implement FCMP | ameerj | 5 | -49/+184 |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 6 | -10/+128 |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 13 | -315/+772 |
2021-07-23 | shader: Implement R2P | ameerj | 4 | -12/+74 |
2021-07-23 | shader: Implement SHF | ameerj | 5 | -22/+99 |
2021-07-23 | shader: Implement LEA | ameerj | 5 | -26/+122 |
2021-07-23 | shader: Deduplicate HADD2 code | ReinUsesLisp | 1 | -19/+16 |
2021-07-23 | shader: Implement I2I | ameerj | 2 | -12/+99 |
2021-07-23 | shader: Implement HADD2 | ReinUsesLisp | 6 | -23/+290 |
2021-07-23 | shader: Implement LOP and LOP3 | ameerj | 7 | -31/+225 |
2021-07-23 | shader: Implement IADD3 | ameerj | 2 | -12/+103 |
2021-07-23 | shader: Implement PSETP | ameerj | 3 | -4/+38 |
2021-07-23 | Implement PSET, refactor common comparison funcs | ameerj | 8 | -101/+87 |
2021-07-23 | shader: Implement FLO | ameerj | 5 | -15/+61 |
2021-07-23 | shader: Implement ISET, add common_funcs | ameerj | 7 | -50/+147 |
2021-07-23 | shader: Make IMNMX, SHR, SEL stylistically more consistent | ameerj | 3 | -5/+5 |
2021-07-23 | shader: Implement ICMP | ameerj | 2 | -16/+83 |
2021-07-23 | shader: Implement IMNMX | ameerj | 5 | -12/+84 |
2021-07-23 | shader: Implement BFI | ameerj | 2 | -16/+56 |
2021-07-23 | shader: Implement BFE | ameerj | 2 | -12/+66 |
2021-07-23 | shader: Implement POPC | ameerj | 5 | -12/+48 |
2021-07-23 | shader: Implement SHR | ameerj | 5 | -12/+68 |
2021-07-23 | shader: Implement SEL | ameerj | 2 | -12/+44 |
2021-07-23 | shader: Fix conditional execution of exit instructions | ReinUsesLisp | 2 | -5/+6 |
2021-07-23 | shader: Fix control flow | ReinUsesLisp | 8 | -20/+39 |
2021-07-23 | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | ReinUsesLisp | 3 | -22/+70 |
2021-07-23 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 13 | -66/+277 |
2021-07-23 | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | ReinUsesLisp | 2 | -5/+5 |
2021-07-23 | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 3 | -12/+9 |
2021-07-23 | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 12 | -45/+111 |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 4 | -33/+49 |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 9 | -55/+97 |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 7 | -24/+30 |
2021-07-23 | shader: Simplify ISCADD | ReinUsesLisp | 1 | -6/+1 |
2021-07-23 | shader: Add utility to resolve identities on a value | ReinUsesLisp | 2 | -0/+8 |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 3 | -3/+22 |
2021-07-23 | shader: Improve object pool | ReinUsesLisp | 1 | -5/+5 |
2021-07-23 | shader: Add support for forward declarations | ReinUsesLisp | 6 | -13/+27 |
2021-07-23 | shader: Support SSA loops on IR | ReinUsesLisp | 4 | -4/+70 |
2021-07-23 | shader: Misc fixes | ReinUsesLisp | 5 | -13/+17 |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 21 | -535/+1152 |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 3 | -19/+15 |
2021-07-23 | shader: Better constant folding | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Properly store phi on Inst | ReinUsesLisp | 4 | -59/+115 |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 25 | -87/+113 |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 16 | -258/+463 |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 10 | -27/+77 |
2021-07-23 | shader: Initial instruction support | ReinUsesLisp | 24 | -243/+1437 |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 19 | -74/+401 |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 45 | -0/+6582 |