Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-23 | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp | 1 | -3/+16 | |
Increases performance significantly on certain titles. | |||||
2021-07-23 | shader,glasm: Implement legacy texcoord loads | ReinUsesLisp | 1 | -52/+18 | |
2021-07-23 | shader: Track legacy varyings | ReinUsesLisp | 1 | -13/+88 | |
2021-07-23 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | 1 | -1/+3 | |
2021-07-23 | shader: Optimize NVN Fallthrough | FernandoS27 | 1 | -7/+71 | |
2021-07-23 | shader: Implement Int32 SUATOM/SURED | ameerj | 1 | -0/+36 | |
2021-07-23 | shader: Move microinstruction header to the value header | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 1 | -0/+53 | |
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | |||||
2021-07-23 | shader: Address feedback | FernandoS27 | 1 | -1/+1 | |
2021-07-23 | shader: Add coarse derivatives | FernandoS27 | 1 | -0/+2 | |
2021-07-23 | shader: Implement fine derivates constant propagation | FernandoS27 | 1 | -0/+4 | |
2021-07-23 | shader: Implement SampleMask | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | shader: Implement PrimitiveId | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 1 | -0/+41 | |
2021-07-23 | spirv: Implement Layer stores | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 1 | -5/+64 | |
2021-07-23 | spirv: Define StorageImageWriteWithoutFormat capability when used | ReinUsesLisp | 1 | -0/+5 | |
2021-07-23 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | shader: Implement ATOM/S and RED | ameerj | 1 | -0/+70 | |
2021-07-23 | spirv: Guard against typeless image reads on unsupported devices | ReinUsesLisp | 1 | -0/+7 | |
2021-07-23 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Implement SULD and SUST | ReinUsesLisp | 1 | -2/+1 | |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -10/+10 | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2021-07-23 | shader: Address feedback | FernandoS27 | 1 | -13/+9 | |
2021-07-23 | shader: Implement indexed Position and ClipDistances | FernandoS27 | 1 | -8/+18 | |
2021-07-23 | shader: Implement indexed attributes | FernandoS27 | 1 | -1/+35 | |
2021-07-23 | shader: Add subgroup masks | ReinUsesLisp | 1 | -0/+7 | |
2021-07-23 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 1 | -4/+3 | |
It may generate better code on some compilers and it's easier to handle. | |||||
2021-07-23 | shader: Implement SR_LaneId | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Implement ViewportIndex | FernandoS27 | 1 | -0/+3 | |
2021-07-23 | shader: Implement ClipDistance | FernandoS27 | 1 | -0/+10 | |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 1 | -1/+10 | |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 1 | -1/+2 | |
2021-07-23 | shader: Implement TLD | FernandoS27 | 1 | -0/+1 | |
2021-07-23 | shader: Add PointCoord attribute | FernandoS27 | 1 | -0/+4 | |
2021-07-23 | shader: Add PointSize attribute | ameerj | 1 | -0/+3 | |
2021-07-23 | shader: Implement FSWZADD | ameerj | 1 | -0/+3 | |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 1 | -0/+6 | |
2021-07-23 | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Implement front face | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 1 | -1/+2 | |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 1 | -1/+7 | |
2021-07-23 | shader: Implement SHFL | ameerj | 1 | -0/+6 | |
2021-07-23 | shader: Fix F2I | FernandoS27 | 1 | -0/+2 | |
2021-07-23 | shader: Implement VOTE | ameerj | 1 | -0/+6 | |
2021-07-23 | shader: Implement DMNMX, DSET, DSETP | ameerj | 1 | -0/+1 | |
2021-07-23 | shader: Implement F2F | FernandoS27 | 1 | -1/+3 | |
2021-07-23 | shader: Add missing fp64 usage flags | ReinUsesLisp | 1 | -0/+34 | |
2021-07-23 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 1 | -0/+16 | |
2021-07-23 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 1 | -0/+6 | |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 1 | -0/+28 | |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -4/+56 | |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 1 | -5/+3 | |
2021-07-23 | shader: Implement FCMP | ameerj | 1 | -1/+13 | |
still need to configure some settings for NV denorm flush and intel NaN | |||||
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 1 | -7/+128 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -0/+19 | |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 1 | -6/+65 | |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 1 | -1/+17 | |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 1 | -0/+81 | |