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path: root/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp (unfollow)
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2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp1-20/+2
2021-07-23shader: Implement TLD4.PTPFernandoS271-0/+18
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS271-0/+12
2021-07-23shader: Fold interpolation multiplicationsReinUsesLisp1-0/+34
2021-07-23shader: Implement DMNMX, DSET, DSETPameerj1-2/+8
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp1-3/+5
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-6/+16
2021-07-23shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp1-1/+1
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-6/+6
2021-07-23shader: Add XMAD multiplication folding optimizationReinUsesLisp1-5/+77
2021-07-23spirv: Initial bindings supportReinUsesLisp1-12/+64
2021-07-23shader: Misc fixesReinUsesLisp1-16/+11
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-0/+50
2021-07-23shader: Better constant foldingReinUsesLisp1-12/+47
2021-07-23shader: Make typed IRReinUsesLisp1-0/+20
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp1-0/+146