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path: root/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp2021-07-231-6/+0
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* dual_vertex_pass: Clang formatameerj2021-07-231-14/+14
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* shader: Fix VertexA Shaders.FernandoS272021-07-231-8/+16
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-50/+6
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Address feedbackFernandoS272021-07-231-11/+9
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* shader: Implement VertexA stageFernandoS272021-07-231-0/+74