Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 1 | -0/+26 | |
2021-07-23 | shader: Move microinstruction header to the value header | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 1 | -38/+8 | |
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | |||||
2021-07-23 | shader: Mark atomic instructions as writes | ReinUsesLisp | 1 | -0/+27 | |
2021-07-23 | shader: Implement ATOM/S and RED | ameerj | 1 | -2/+119 | |
2021-07-23 | shader: Address feedback + clang format | lat9nq | 1 | -1/+2 | |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -21/+21 | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2021-07-23 | shader: Abstract breadth searches and use the abstraction | ReinUsesLisp | 1 | -58/+26 | |
2021-07-23 | shader: Rework global memory tracking to use breadth-first search | ReinUsesLisp | 1 | -69/+80 | |
2021-07-23 | shader: Address feedback | FernandoS27 | 1 | -11/+9 | |
2021-07-23 | shader: Address Feedback | FernandoS27 | 1 | -5/+5 | |
2021-07-23 | shader: Mark SSBOs as written when they are | FernandoS27 | 1 | -2/+29 | |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 1 | -7/+5 | |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -9/+6 | |
2021-07-23 | shader: Implement HADD2 | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Avoid infinite recursion when tracking global memory | ReinUsesLisp | 1 | -5/+26 | |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 1 | -1/+0 | |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 1 | -48/+62 | |
2021-07-23 | shader: Fix tracking | ReinUsesLisp | 1 | -50/+72 | |
2021-07-23 | shader: Add support for forward declarations | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 1 | -10/+11 | |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 1 | -0/+331 | |