Commit message (Collapse) | Author | Files | Lines | ||
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2023-12-21 | shader_recompiler: use float image operations on load/store when required | Liam | 1 | -1/+24 | |
2023-01-29 | texture_pass: Fix texture descriptors comparisons | ameerj | 1 | -2/+9 | |
2023-01-29 | texture_pass: Refactor texture handle retrieval | ameerj | 1 | -7/+7 | |
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | 1 | -1/+2 | |
2023-01-26 | shader_recompiler: Remove S32 IR type | ameerj | 1 | -4/+4 | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||||
2023-01-23 | spirv: fix multisampled image fetch | Liam | 1 | -0/+8 | |
2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | 1 | -6/+6 | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 1 | -0/+49 | |
2022-10-06 | General: Fix compilation for GCC | Liam White | 1 | -1/+1 | |
2022-10-06 | Shader Decompiler: implement better tracking for Vulkan samplers. | Fernando Sahmkow | 1 | -9/+59 | |
2022-10-06 | Shader Decompiler: Check for shift when deriving composite samplers. | Fernando Sahmkow | 1 | -3/+31 | |
2022-08-31 | style: General style changes to match with the rest of the codebase | Morph | 1 | -5/+5 | |
2022-08-25 | video_code: support rectangle texture | FengChen | 1 | -0/+23 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2021-10-24 | TexturePass: Fix clamping of images as this allowed negative indices. | Fernando Sahmkow | 1 | -1/+1 | |
2021-10-17 | Shader Compiler: avoid overflowed indices on indixed samplers. | Fernando Sahmkow | 1 | -1/+2 | |
2021-07-23 | texture_pass: Fix is_read image qualification | ameerj | 1 | -1/+1 | |
Atomic operations are considered to have both read and write access. This was not being accounted for. | |||||
2021-07-23 | glsl: Address rest of feedback | ameerj | 1 | -2/+9 | |
2021-07-23 | shader: Clang-format secondary textures | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | shader: Fix secondary textures | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | shader: Implement Int32 SUATOM/SURED | ameerj | 1 | -1/+67 | |
2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 1 | -0/+21 | |
2021-07-23 | shader: Implement indexed textures | ReinUsesLisp | 1 | -17/+72 | |
2021-07-23 | shader: Implement D3D samplers | ReinUsesLisp | 1 | -11/+69 | |
2021-07-23 | spirv: Implement image buffers | ReinUsesLisp | 1 | -1/+18 | |
2021-07-23 | shader: Implement SULD and SUST | ReinUsesLisp | 1 | -23/+68 | |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -16/+16 | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2021-07-23 | shader: Implement texture buffers | ReinUsesLisp | 1 | -18/+62 | |
2021-07-23 | shader: Abstract breadth searches and use the abstraction | ReinUsesLisp | 1 | -46/+22 | |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 1 | -0/+5 | |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 1 | -0/+5 | |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 1 | -4/+16 | |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 1 | -0/+5 | |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 1 | -0/+10 | |
2021-07-23 | shader: Track first bindless argument instead of the instruction itself | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 1 | -7/+5 | |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -0/+199 | |