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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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profile.h
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2021-07-23
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
ameerj
1
-0
/
+2
2021-07-23
shader: Ignore global memory ops on devices lacking int64 support
ameerj
1
-0
/
+1
2021-07-23
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Split profile and runtime info headers
ReinUsesLisp
1
-72
/
+0
2021-07-23
glsl: Address rest of feedback
ameerj
1
-0
/
+2
2021-07-23
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
1
-0
/
+1
2021-07-23
glsl: Cleanup/Address feedback
ameerj
1
-0
/
+2
2021-07-23
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
1
-0
/
+2
2021-07-23
glsl: Implement fswzadd
ameerj
1
-0
/
+1
2021-07-23
glsl: Implement image atomics and set layer
ameerj
1
-1
/
+0
2021-07-23
glsl: Add cbuf access workaround for devices with component indexing bug
ameerj
1
-0
/
+2
2021-07-23
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
1
-0
/
+1
2021-07-23
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
1
-0
/
+1
2021-07-23
glsl: Query GL Device for FP16 extension support
ameerj
1
-0
/
+2
2021-07-23
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
1
-0
/
+1
2021-07-23
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
1
-0
/
+4
2021-07-23
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Split profile and runtime information in separate structs
ReinUsesLisp
1
-5
/
+8
2021-07-23
shader: Add OpenGL shader profile options
ReinUsesLisp
1
-0
/
+11
2021-07-23
shader: Implement SR_Y_DIRECTION
FernandoS27
1
-0
/
+2
2021-07-23
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
1
-0
/
+16
2021-07-23
spirv: Implement alpha test
ameerj
1
-1
/
+14
2021-07-23
shader: Implement transform feedbacks and define file format
ReinUsesLisp
1
-0
/
+10
2021-07-23
shader: Implement early Z tests
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement geometry shaders
ReinUsesLisp
1
-0
/
+10
2021-07-23
shader: Implement ATOM/S and RED
ameerj
1
-0
/
+1
2021-07-23
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement ViewportIndex
FernandoS27
1
-0
/
+1
2021-07-23
spirv: Add fixed pipeline point size
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Better interpolation and disabled attributes support
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Refactor PTP and other minor changes
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Implement TLD4.PTP
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
1
-0
/
+13
2021-07-23
shader: Implement VOTE
ameerj
1
-0
/
+2
2021-07-23
shader: Implement DMNMX, DSET, DSETP
ameerj
1
-0
/
+1
2021-07-23
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
1
-0
/
+1
2021-07-23
spirv: Add SignedZeroInfNanPreserve logic
ameerj
1
-0
/
+2
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
1
-1
/
+8
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
1
-1
/
+9
2021-07-23
shader: SSA and dominance
ReinUsesLisp
1
-0
/
+5