Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 1 | -41/+21 | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||||
2021-07-23 | shader_environment: Add shader_local_memory_crs_size to local memory size | ameerj | 1 | -2/+2 | |
Fixes DOOM 2016 missing local memory | |||||
2021-07-23 | shader: Implement indexed Position and ClipDistances | FernandoS27 | 1 | -3/+42 | |
2021-07-23 | shader: Implement indexed attributes | FernandoS27 | 1 | -13/+70 | |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -0/+143 | |