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2021-07-23shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp1-41/+21
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-23shader_environment: Add shader_local_memory_crs_size to local memory sizeameerj1-2/+2
Fixes DOOM 2016 missing local memory
2021-07-23shader: Implement indexed Position and ClipDistancesFernandoS271-3/+42
2021-07-23shader: Implement indexed attributesFernandoS271-13/+70
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-0/+143