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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-41/+21
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader_environment: Add shader_local_memory_crs_size to local memory sizeameerj2021-07-231-2/+2
| | | | Fixes DOOM 2016 missing local memory
* shader: Implement indexed Position and ClipDistancesFernandoS272021-07-231-3/+42
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* shader: Implement indexed attributesFernandoS272021-07-231-13/+70
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+143