Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 1 | -1/+2 | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||||
2021-07-23 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 1 | -2/+6 | |
2021-07-23 | shader: Split profile and runtime info headers | ReinUsesLisp | 1 | -0/+83 | |