Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove memory allocations in some hot paths | Kelebek1 | 2023-06-22 | 1 | -1/+2 |
| | |||||
* | Implement scaled vertex buffer format emulation | Billy Laws | 2023-06-03 | 1 | -0/+2 |
| | | | | These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | ||||
* | video_core: Fix legacy to generic location unpaired | FengChen | 2022-09-20 | 1 | -0/+2 |
| | |||||
* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | shader_recompiler: Reduce unused includes | ameerj | 2022-03-20 | 1 | -1/+0 |
| | |||||
* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 2021-07-23 | 1 | -2/+6 |
| | |||||
* | shader: Split profile and runtime info headers | ReinUsesLisp | 2021-07-23 | 1 | -0/+83 |