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path: root/src/shader_recompiler/runtime_info.h (follow)
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* Remove memory allocations in some hot pathsKelebek12023-06-221-1/+2
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* Implement scaled vertex buffer format emulationBilly Laws2023-06-031-0/+2
| | | | These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
* video_core: Fix legacy to generic location unpairedFengChen2022-09-201-0/+2
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-1/+2
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-2/+6
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* shader: Split profile and runtime info headersReinUsesLisp2021-07-231-0/+83