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path: root/src/shader_recompiler/shader_info.h (follow)
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* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-231-0/+1
| | | | Increases performance significantly on certain titles.
* shader,glasm: Implement legacy texcoord loadsReinUsesLisp2021-07-231-0/+1
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* shader: Track legacy varyingsReinUsesLisp2021-07-231-4/+17
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* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-231-0/+1
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* shader: Optimize NVN FallthroughFernandoS272021-07-231-0/+4
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* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+2
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* shader: Increase the maximum number of storage buffersReinUsesLisp2021-07-231-1/+1
| | | | | Compute shaders spill uniform buffers on storage buffers, increasing the expected number.
* shader: Implement indexed texturesReinUsesLisp2021-07-231-0/+4
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* shader: Implement D3D samplersReinUsesLisp2021-07-231-0/+6
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* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-231-0/+1
| | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
* shader: Address feedbackFernandoS272021-07-231-1/+1
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* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+1
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* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+1
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+1
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* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+1
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* shader: Implement PrimitiveIdReinUsesLisp2021-07-231-0/+1
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+5
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* spirv: Implement image buffersReinUsesLisp2021-07-231-0/+10
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* spirv: Implement Layer storesReinUsesLisp2021-07-231-0/+1
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* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-2/+2
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* spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp2021-07-231-0/+1
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* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+1
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* shader: Implement ATOM/S and REDameerj2021-07-231-0/+13
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* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-231-0/+1
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-15/+32
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* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-231-1/+1
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* shader: Implement texture buffersReinUsesLisp2021-07-231-0/+9
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* shader: Implement indexed attributesFernandoS272021-07-231-0/+2
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* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+1
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* shader: Mark SSBOs as written when they areFernandoS272021-07-231-0/+1
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* shader: Implement ViewportIndexFernandoS272021-07-231-0/+1
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* shader: Implement ClipDistanceFernandoS272021-07-231-0/+1
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* shader: Add PointCoord attributeFernandoS272021-07-231-0/+1
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* shader: Add PointSize attributeameerj2021-07-231-0/+1
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* shader: Implement FSWZADDameerj2021-07-231-0/+1
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* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-1/+12
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* shader: Implement front faceReinUsesLisp2021-07-231-0/+1
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* shader: Implement SHFLameerj2021-07-231-0/+1
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* shader: Implement VOTEameerj2021-07-231-0/+1
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-0/+2
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+10
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* shader: Partial implementation of LDCReinUsesLisp2021-07-231-0/+6
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-11/+41
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-3/+4
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-8/+25
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-0/+28