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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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shader_recompiler
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2021-07-23
shader: Implement IADD3
ameerj
3
-12
/
+104
2021-07-23
shader: Implement PSETP
ameerj
4
-5
/
+40
2021-07-23
Implement PSET, refactor common comparison funcs
ameerj
9
-101
/
+88
2021-07-23
shader: Implement FLO
ameerj
8
-18
/
+75
2021-07-23
shader: Implement ISET, add common_funcs
ameerj
8
-50
/
+150
2021-07-23
shader: Make IMNMX, SHR, SEL stylistically more consistent
ameerj
3
-5
/
+5
2021-07-23
shader: Implement ICMP
ameerj
3
-16
/
+84
2021-07-23
shader: Implement IMNMX
ameerj
8
-12
/
+105
2021-07-23
shader: Implement BFI
ameerj
3
-16
/
+57
2021-07-23
shader: Implement BFE
ameerj
3
-12
/
+67
2021-07-23
shader: Implement POPC
ameerj
8
-12
/
+59
2021-07-23
shader: Implement SHR
ameerj
8
-18
/
+80
2021-07-23
shader: Implement SEL
ameerj
4
-16
/
+53
2021-07-23
spirv: Move phi arguments emit to a separate function
ReinUsesLisp
1
-27
/
+27
2021-07-23
shader: Avoid infinite recursion when tracking global memory
ReinUsesLisp
1
-5
/
+26
2021-07-23
shader: Fix conditional execution of exit instructions
ReinUsesLisp
2
-5
/
+6
2021-07-23
spirv: Add support for self-referencing phi nodes
ReinUsesLisp
1
-3
/
+10
2021-07-23
shader: Fix control flow
ReinUsesLisp
8
-20
/
+39
2021-07-23
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
5
-28
/
+76
2021-07-23
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
18
-119
/
+507
2021-07-23
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
4
-11
/
+11
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
10
-32
/
+43
2021-07-23
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
17
-125
/
+211
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
15
-60
/
+210
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
28
-276
/
+465
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
28
-498
/
+573
2021-07-23
shader: Add XMAD multiplication folding optimization
ReinUsesLisp
1
-5
/
+77
2021-07-23
shader: Simplify ISCADD
ReinUsesLisp
1
-6
/
+1
2021-07-23
shader: Add utility to resolve identities on a value
ReinUsesLisp
2
-0
/
+8
2021-07-23
spirv: Implement EmitIdentity
ReinUsesLisp
2
-3
/
+3
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
22
-292
/
+671
2021-07-23
shader: Improve object pool
ReinUsesLisp
3
-50
/
+66
2021-07-23
shader: Fix tracking
ReinUsesLisp
1
-50
/
+72
2021-07-23
shader: Add support for forward declarations
ReinUsesLisp
10
-68
/
+79
2021-07-23
shader: Support SSA loops on IR
ReinUsesLisp
12
-46
/
+150
2021-07-23
shader: Misc fixes
ReinUsesLisp
10
-89
/
+104
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
32
-589
/
+1345
2021-07-23
spirv: Initial SPIR-V support
ReinUsesLisp
18
-34
/
+1400
2021-07-23
shader: Better constant folding
ReinUsesLisp
2
-13
/
+48
2021-07-23
shader: Properly store phi on Inst
ReinUsesLisp
6
-75
/
+132
2021-07-23
shader: Add pools and rename files
ReinUsesLisp
30
-108
/
+255
2021-07-23
shader: Make typed IR
ReinUsesLisp
19
-269
/
+495
2021-07-23
shader: Remove illegal character in SSA pass
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
17
-63
/
+652
2021-07-23
shader: Initial instruction support
ReinUsesLisp
28
-334
/
+1450
2021-07-23
shader: SSA and dominance
ReinUsesLisp
24
-77
/
+570
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
56
-0
/
+7060