| Commit message (Expand) | Author | Files | Lines |
2021-07-23 | shader: Add floating-point rounding to I2F | ReinUsesLisp | 3 | -35/+42 |
2021-07-23 | glasm: Properly clamp Fp64 on GLASM | ReinUsesLisp | 1 | -6/+6 |
2021-07-23 | glasm: Fix register allocation when moving immediate on GLASM | ReinUsesLisp | 3 | -42/+89 |
2021-07-23 | glasm: Implement SelectU64 on GLASM | ReinUsesLisp | 2 | -4/+20 |
2021-07-23 | glasm: Fix clamps so the min value has priority on NAN on GLASM | ReinUsesLisp | 1 | -12/+15 |
2021-07-23 | glasm: Fix moving U64 immediates to registers in GLASM | ReinUsesLisp | 2 | -3/+4 |
2021-07-23 | glasm: Implement storage atomic ops | ameerj | 4 | -305/+358 |
2021-07-23 | glasm: Add conversion instructions to GLASM | ReinUsesLisp | 9 | -282/+351 |
2021-07-23 | glasm: Add fp min/max insts and fix store for fp64 on GLASM | ReinUsesLisp | 2 | -10/+8 |
2021-07-23 | glasm: Add logical instructions on GLASM | ReinUsesLisp | 2 | -12/+12 |
2021-07-23 | glasm: Remove duplicated Fp64 pack instructions on GLASM | ReinUsesLisp | 1 | -8/+0 |
2021-07-23 | glasm: Remove unnecesary new white space on Clamp GLASM | ReinUsesLisp | 1 | -4/+4 |
2021-07-23 | glasm: Add floating-point comparisons on GLASM | ReinUsesLisp | 3 | -120/+116 |
2021-07-23 | emit_glasm: Implement more integer alu ops | ameerj | 2 | -47/+41 |
2021-07-23 | glasm: Reimplement bitwise ops and BFI/BFE | ameerj | 4 | -88/+108 |
2021-07-23 | glasm: Initial GLASM fp64 support | ReinUsesLisp | 9 | -55/+152 |
2021-07-23 | glasm: Implement GLASM fp16 packing and move bitwise insns | ReinUsesLisp | 4 | -66/+77 |
2021-07-23 | glasm: Remove unused functions left from rebase | ReinUsesLisp | 1 | -12/+0 |
2021-07-23 | glasm: Specify namespace when using FormatTo | ReinUsesLisp | 1 | -6/+6 |
2021-07-23 | glasm: Implement more GLASM composite instructions | ReinUsesLisp | 2 | -54/+63 |
2021-07-23 | glasm: Make GLASM aware of types | ReinUsesLisp | 12 | -1244/+1380 |
2021-07-23 | glasm: Use CMP.S for Select32 | ameerj | 3 | -12/+8 |
2021-07-23 | glasm: Implement more logical ops | ameerj | 2 | -5/+5 |
2021-07-23 | glasm: Implement BFI, BFE | ameerj | 4 | -138/+164 |
2021-07-23 | glasm: Use BitField instead of C bitfields | ReinUsesLisp | 2 | -8/+12 |
2021-07-23 | glasm: Remove unused argument in identity instructions on GLASM | ReinUsesLisp | 1 | -7/+7 |
2021-07-23 | glasm: Implement basic GLASM instructions | ReinUsesLisp | 10 | -840/+1173 |
2021-07-23 | glasm: Changes to GLASM register allocator and emit context | ReinUsesLisp | 4 | -26/+64 |
2021-07-23 | glasm: Add GLASM backend infrastructure | ReinUsesLisp | 28 | -4/+3115 |
2021-07-23 | shader: ISET.X implementation | ameerj | 1 | -8/+58 |
2021-07-23 | shader: Fixup SPIR-V emit header namespaces | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | Move SPIR-V emission functions to their own header | ReinUsesLisp | 24 | -572/+631 |
2021-07-23 | shader: Optimize NVN Fallthrough | FernandoS27 | 4 | -9/+83 |
2021-07-23 | shader: Stub SR_AFFINITY | FernandoS27 | 1 | -0/+3 |
2021-07-23 | shader: Implement Int32 SUATOM/SURED | ameerj | 17 | -6/+733 |
2021-07-23 | shader: Initial OpenGL implementation | ReinUsesLisp | 3 | -0/+12 |
2021-07-23 | spirv: Be aware of NAN unaware drivers | ReinUsesLisp | 1 | -18/+40 |
2021-07-23 | spirv: Add SSBO read fallbacks when no aliasing is available | ReinUsesLisp | 1 | -37/+99 |
2021-07-23 | spirv: Add OpKill fallback to demote | ReinUsesLisp | 1 | -2/+6 |
2021-07-23 | spirv: Do not enable ShaderLayer | ReinUsesLisp | 1 | -3/+0 |
2021-07-23 | spirv: Enable DemoteToHelperInvocationEXT only when supported | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | spirv: Use OriginLowerLeft when requested | ReinUsesLisp | 1 | -1/+5 |
2021-07-23 | spirv: Only add image operands mask when needed | ReinUsesLisp | 1 | -5/+9 |
2021-07-23 | spirv: Workaround image unsigned offset bug | ReinUsesLisp | 2 | -9/+26 |
2021-07-23 | spirv: Add int8 and int16 capabilities only when supported | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | spirv: Add integer clamping workarounds | ReinUsesLisp | 1 | -4/+34 |
2021-07-23 | spirv: Implement int8 and int16 conversion fallbacks | ReinUsesLisp | 1 | -19/+80 |
2021-07-23 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 5 | -56/+163 |
2021-07-23 | spirv: Desambiguate descriptor names | ReinUsesLisp | 1 | -9/+37 |
2021-07-23 | shader: Add OpenGL shader profile options | ReinUsesLisp | 1 | -0/+11 |
2021-07-23 | shader: Remove shader util | ReinUsesLisp | 4 | -176/+0 |
2021-07-23 | shader: Address feedback | FernandoS27 | 4 | -35/+33 |
2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 11 | -0/+166 |
2021-07-23 | shader: Implement delegation of Exit to dispatcher on CFG | FernandoS27 | 2 | -3/+47 |
2021-07-23 | shader: Fix IADD3.CC | ameerj | 1 | -12/+5 |
2021-07-23 | shader: Fix BFE s32 undefined check | ameerj | 1 | -1/+1 |
2021-07-23 | shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding | ReinUsesLisp | 1 | -5/+14 |
2021-07-23 | shader: Fix storage type when reading patches on tess control | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Fix VMNMX selector B | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Increase the maximum number of storage buffers | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Remove identity removal pass for better build times | ReinUsesLisp | 1 | -1/+0 |
2021-07-23 | shader: Add more strict validation the pass | ReinUsesLisp | 1 | -0/+42 |
2021-07-23 | shader: Fix forward referencing identity instructions when inserting phi | ReinUsesLisp | 1 | -11/+13 |
2021-07-23 | shader: Remove invalidated blocks in dead code elimination pass | ReinUsesLisp | 1 | -3/+6 |
2021-07-23 | shader: Add missing UndoUse case for GetSparseFromOp | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | shader: Simplify code in opcodes.h to fix Intellisense | ReinUsesLisp | 1 | -8/+6 |
2021-07-23 | shader: Implement indexed textures | ReinUsesLisp | 7 | -93/+189 |
2021-07-23 | shader: Refactor atomic_operations_global_memory | ameerj | 1 | -44/+36 |
2021-07-23 | shader: add missing include guard in half_floating_point_helper.h | ameerj | 1 | -0/+2 |
2021-07-23 | shader: Fix gcc warnings | ReinUsesLisp | 2 | -2/+2 |
2021-07-23 | shader: Inline common Value getters | ReinUsesLisp | 2 | -109/+102 |
2021-07-23 | shader: Intrusively store in a block if it's sealed or not | ReinUsesLisp | 2 | -3/+11 |
2021-07-23 | cmake: Link to common in shader_recompiler | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Improve goto removal algorithm complexity | ReinUsesLisp | 1 | -49/+28 |
2021-07-23 | shader: Use memset to reset instruction arguments | ReinUsesLisp | 2 | -4/+7 |
2021-07-23 | shader: Inline common Value functions into the header | ReinUsesLisp | 2 | -19/+23 |
2021-07-23 | shader: Move microinstruction header to the value header | ReinUsesLisp | 19 | -180/+161 |
2021-07-23 | shader: Move siblings check to a separate function and comment them out | ReinUsesLisp | 1 | -16/+21 |
2021-07-23 | shader: Intrusively store register values in block for SSA pass | ReinUsesLisp | 2 | -21/+53 |
2021-07-23 | shader: Inline common Opcode and Inst functions | ReinUsesLisp | 4 | -112/+83 |
2021-07-23 | shader: Inline common IR::Block methods | ReinUsesLisp | 2 | -17/+12 |
2021-07-23 | shader: Use a small_vector for phi blocks | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Calculate number of arguments in an opcode at compile time | ReinUsesLisp | 1 | -3/+12 |
2021-07-23 | shader: Implement D3D samplers | ReinUsesLisp | 3 | -12/+76 |
2021-07-23 | shader: Add constant propagation for arithmetic right shifts | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | shader: Simplify code for local memory | ReinUsesLisp | 1 | -6/+11 |
2021-07-23 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 9 | -62/+214 |
2021-07-23 | spirv: Fix ViewportMask | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 12 | -112/+101 |
2021-07-23 | shader: Address feedback | FernandoS27 | 2 | -7/+10 |
2021-07-23 | shader: Implement F2F (Imm) | FernandoS27 | 1 | -2/+28 |
2021-07-23 | shader: Implement IADD3.CC/.X | FernandoS27 | 1 | -7/+22 |
2021-07-23 | shader: Address feedback | FernandoS27 | 4 | -7/+4 |
2021-07-23 | shader: Add coarse derivatives | FernandoS27 | 7 | -8/+28 |
2021-07-23 | shader: Implement fine derivates constant propagation | FernandoS27 | 9 | -0/+101 |
2021-07-23 | shader: Implement SR_Y_DIRECTION | FernandoS27 | 7 | -0/+18 |
2021-07-23 | shader: Fix Phi node types | ReinUsesLisp | 2 | -4/+4 |
2021-07-23 | shader: Fix memory barriers | ReinUsesLisp | 8 | -62/+30 |
2021-07-23 | spirv: Fix implicit lod type | ReinUsesLisp | 2 | -1/+5 |
2021-07-23 | spirv: Use explicit lods outside of fragment shaders | ReinUsesLisp | 1 | -5/+16 |
2021-07-23 | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp | 3 | -21/+67 |
2021-07-23 | shader: Implement BFE and BFI CC | ameerj | 3 | -14/+17 |
2021-07-23 | shader: Implement SampleMask | ReinUsesLisp | 11 | -2/+22 |
2021-07-23 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 13 | -4/+69 |
2021-07-23 | spirv: Bitcast non-F32 output attributes to their type before store | ReinUsesLisp | 1 | -13/+28 |
2021-07-23 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 7 | -0/+20 |
2021-07-23 | spirv: Bitcast non-F32 attributes to F32 | ReinUsesLisp | 1 | -7/+9 |
2021-07-23 | shader: Implement PrimitiveId | ReinUsesLisp | 5 | -0/+10 |
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 22 | -88/+555 |
2021-07-23 | shader: Mark atomic instructions as writes | ReinUsesLisp | 1 | -0/+27 |
2021-07-23 | spirv: Implement image buffers | ReinUsesLisp | 5 | -23/+86 |
2021-07-23 | spirv: Implement Layer stores | ReinUsesLisp | 6 | -9/+30 |
2021-07-23 | spirv: Fix alpha test | FernandoS27 | 1 | -0/+5 |
2021-07-23 | spirv: Fix non-atomic 64-bit store | ameerj | 1 | -1/+1 |
2021-07-23 | spirv: Implement alpha test | ameerj | 2 | -1/+59 |
2021-07-23 | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 8 | -16/+116 |
2021-07-23 | shader: Implement early Z tests | ReinUsesLisp | 2 | -0/+4 |
2021-07-23 | shader: Document and relax cache control on surface instructions | ReinUsesLisp | 1 | -10/+11 |
2021-07-23 | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 8 | -499/+553 |
2021-07-23 | shader: Fix fixed pipeline point size on geometry shaders | ReinUsesLisp | 1 | -10/+18 |
2021-07-23 | shader: Add constant propagation for *&^| binary operations | ReinUsesLisp | 1 | -0/+12 |
2021-07-23 | shader: Implement geometry shaders | ReinUsesLisp | 12 | -84/+221 |
2021-07-23 | shader: Implement OUT | ReinUsesLisp | 10 | -17/+73 |
2021-07-23 | internal_stage_buffer_entry_read: Remove pragma optimize off | lat9nq | 1 | -2/+0 |
2021-07-23 | shader: Stub SR_INVOCATION_INFO | ReinUsesLisp | 1 | -2/+5 |
2021-07-23 | shader: Stub ISBERD | ReinUsesLisp | 3 | -4/+56 |
2021-07-23 | shader: Fix CC in I2I | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | spirv: Define StorageImageWriteWithoutFormat capability when used | ReinUsesLisp | 3 | -0/+9 |
2021-07-23 | shader: Simplify FLO and throw on CC | ReinUsesLisp | 1 | -12/+13 |
2021-07-23 | shader: Mark blocks with no end branch as unreachable | ReinUsesLisp | 1 | -2/+7 |
2021-07-23 | shader: Implement LOP CC | ReinUsesLisp | 3 | -12/+29 |
2021-07-23 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 10 | -0/+22 |
2021-07-23 | shader: Apply sign bit in FCMP (imm) | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Implement ATOM/S and RED | ameerj | 18 | -19/+1724 |
2021-07-23 | spirv: Move phi node patching to a separate function | ReinUsesLisp | 1 | -13/+16 |
2021-07-23 | spirv: Guard against typeless image reads on unsupported devices | ReinUsesLisp | 5 | -1/+16 |
2021-07-23 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 5 | -7/+11 |
2021-07-23 | spirv: Fix forward declarations on phi nodes | ReinUsesLisp | 1 | -47/+25 |
2021-07-23 | shader: Mark ImageWrite with side effects | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | shader: Implement CC for ISET, FSET, PSET, CSET, and DSET | FernandoS27 | 18 | -13/+136 |
2021-07-23 | shader: Remove outdated comment in F2I | ReinUsesLisp | 1 | -4/+0 |
2021-07-23 | shader: Implement SULD and SUST | ReinUsesLisp | 23 | -137/+597 |
2021-07-23 | shader: Fix Windows build issues | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Address feedback + clang format | lat9nq | 11 | -22/+20 |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 59 | -297/+289 |
2021-07-23 | shader: Fix FCMP immediate variant | ReinUsesLisp | 1 | -1/+9 |
2021-07-23 | shader: Fix dangling labels | ReinUsesLisp | 1 | -0/+5 |
2021-07-23 | shader: Interact texture buffers with buffer cache | ReinUsesLisp | 3 | -29/+29 |
2021-07-23 | shader: Fix F2I | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Fix TextureGrad | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Implement texture buffers | ReinUsesLisp | 6 | -23/+125 |
2021-07-23 | shader: Address feedback | FernandoS27 | 5 | -53/+54 |
2021-07-23 | shader: Implement indexed Position and ClipDistances | FernandoS27 | 3 | -11/+100 |
2021-07-23 | shader: Implement indexed attributes | FernandoS27 | 12 | -35/+279 |
2021-07-23 | shader: Implement AL2P | FernandoS27 | 3 | -4/+36 |
2021-07-23 | shader: Fix BRX tracking | FernandoS27 | 2 | -3/+4 |
2021-07-23 | shader: Move recursive SSA rewrite to the heap | ReinUsesLisp | 1 | -29/+89 |
2021-07-23 | shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware | FernandoS27 | 1 | -1/+1 |
2021-07-23 | shader: Fix splits on blocks using indirect branches | ReinUsesLisp | 3 | -17/+38 |
2021-07-23 | shader: Eliminate orphan blocks more efficiently | ReinUsesLisp | 1 | -7/+8 |
2021-07-23 | shader: Add subgroup masks | ReinUsesLisp | 10 | -45/+169 |
2021-07-23 | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 7 | -5/+79 |
2021-07-23 | shader: Abstract breadth searches and use the abstraction | ReinUsesLisp | 4 | -104/+106 |
2021-07-23 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 9 | -22/+21 |
2021-07-23 | shader: Remove unused header in VOTE | ReinUsesLisp | 1 | -2/+0 |
2021-07-23 | shader: Rework global memory tracking to use breadth-first search | ReinUsesLisp | 1 | -69/+80 |
2021-07-23 | shader: Fix fp16 merge when using native fp16 | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | shader: Fix FADD32I | ReinUsesLisp | 1 | -6/+4 |
2021-07-23 | shader: Fix undetected bug from review | FernandoS27 | 1 | -0/+3 |
2021-07-23 | shader: Address feedback | FernandoS27 | 3 | -13/+16 |
2021-07-23 | shader: "Implement" NOP | FernandoS27 | 1 | -1/+1 |
2021-07-23 | shader: Address Feedback | FernandoS27 | 16 | -211/+60 |
2021-07-23 | shader: Implement SR_LaneId | FernandoS27 | 7 | -0/+15 |
2021-07-23 | shader: Fix shared memory on cool drivers | FernandoS27 | 1 | -0/+1 |
2021-07-23 | shader: Implement MEMBAR | FernandoS27 | 9 | -11/+121 |
2021-07-23 | shader: Improve VOTE.VTG stub | FernandoS27 | 7 | -4/+147 |
2021-07-23 | shader: Mark SSBOs as written when they are | FernandoS27 | 2 | -2/+30 |
2021-07-23 | shader: Implement ViewportIndex | FernandoS27 | 7 | -2/+32 |
2021-07-23 | shader: Stub TLD4's PTP when it isn't constant | FernandoS27 | 1 | -1/+2 |
2021-07-23 | shader: Stub VOTE.VTG | FernandoS27 | 4 | -4/+15 |
2021-07-23 | shader: Fold composite extract | FernandoS27 | 1 | -0/+62 |
2021-07-23 | shader: Fold comparisons and Pack/Unpack16 | FernandoS27 | 1 | -1/+41 |
2021-07-23 | shader: Fix branches to visited virtual blocks | ReinUsesLisp | 2 | -0/+12 |
2021-07-23 | shader: Fix dependency on identity removal pass | ReinUsesLisp | 2 | -3/+8 |
2021-07-23 | shader: Fix constant propagation to use reverse post order | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Implement LDG .U.128 as .128 | ReinUsesLisp | 1 | -3/+2 |
2021-07-23 | shader: Unroll "using enum" for opcode declarations | ReinUsesLisp | 1 | -1/+27 |
2021-07-23 | spirv: Remove unnecesary variable for clip distances | ReinUsesLisp | 2 | -6/+2 |
2021-07-23 | shader: Implement ClipDistance | FernandoS27 | 5 | -0/+36 |
2021-07-23 | shader: Fix TXD | FernandoS27 | 2 | -2/+2 |
2021-07-23 | shader: Address feedback | FernandoS27 | 4 | -52/+48 |
2021-07-23 | shader: Always pass a lod for TexelFetch | ReinUsesLisp | 3 | -25/+17 |
2021-07-23 | shader: Implement TXD | FernandoS27 | 4 | -10/+183 |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 8 | -2/+84 |
2021-07-23 | shader: Implement TMML partially | FernandoS27 | 6 | -13/+137 |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 9 | -1/+38 |
2021-07-23 | shader: Implement TLDS | FernandoS27 | 3 | -4/+253 |
2021-07-23 | shader: Implement TLD | FernandoS27 | 7 | -14/+173 |
2021-07-23 | spirv: Add fixed pipeline point size | ReinUsesLisp | 3 | -1/+8 |
2021-07-23 | shader: Add PointCoord attribute | FernandoS27 | 5 | -0/+16 |
2021-07-23 | shader: Add PointSize attribute | ameerj | 5 | -0/+13 |
2021-07-23 | shader: Store type of phi nodes in flags | ReinUsesLisp | 3 | -2/+11 |
2021-07-23 | shader: Fix indirect branches to scheduler instructions | ReinUsesLisp | 3 | -7/+17 |
2021-07-23 | spirv: Fix default output attribute initialization | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | shader: Add missing new lines | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | shader: Implement FSWZADD | ameerj | 14 | -4/+87 |
2021-07-23 | shader: Implement BRX | FernandoS27 | 20 | -47/+388 |
2021-07-23 | shader: Fix alignment checks on RZ | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Implement I2I CC | ameerj | 3 | -24/+45 |
2021-07-23 | shader: Implement I2I SAT | ameerj | 6 | -10/+52 |
2021-07-23 | shader: Fix ISCADD logic for PO/CC | ameerj | 1 | -7/+8 |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 17 | -17/+626 |
2021-07-23 | shader: Implement ISCADD CC | ameerj | 1 | -1/+4 |
2021-07-23 | shader: Implement VMAD, VMNMX, VSETP | ameerj | 9 | -23/+319 |
2021-07-23 | shader: Add missing I2I exception when CC is used | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 7 | -23/+96 |
2021-07-23 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 4 | -9/+12 |
2021-07-23 | shader: Implement front face | ReinUsesLisp | 5 | -0/+12 |
2021-07-23 | shader: Fix structured control flow on KIL instructions | ReinUsesLisp | 2 | -3/+7 |
2021-07-23 | shader: Fix TXQ | FernandoS27 | 1 | -1/+1 |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 14 | -21/+172 |
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 14 | -123/+67 |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 7 | -5/+55 |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 15 | -28/+111 |
2021-07-23 | shader: Fix Array Indices in TEX/TLD4 | FernandoS27 | 2 | -6/+6 |
2021-07-23 | shader: Implement FragDepth | FernandoS27 | 2 | -1/+7 |
2021-07-23 | shader: Implement TLD4S. | FernandoS27 | 3 | -4/+134 |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 13 | -11/+315 |
2021-07-23 | shader: Implement SHFL | ameerj | 16 | -69/+284 |
2021-07-23 | shader: Track first bindless argument instead of the instruction itself | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Properly insert Prologue instruction | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Minor style nits | ReinUsesLisp | 1 | -2/+4 |
2021-07-23 | shader: Fix F2I | FernandoS27 | 10 | -9/+147 |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 12 | -40/+149 |
2021-07-23 | shader: Fix use-after-free bug in object_pool | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | shader: Implement VOTE | ameerj | 14 | -5/+167 |
2021-07-23 | shader: Fix TEX mask | ReinUsesLisp | 1 | -1/+3 |
2021-07-23 | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | 4 | -8/+15 |
2021-07-23 | shader: Fold interpolation multiplications | ReinUsesLisp | 1 | -0/+34 |
2021-07-23 | shader: Better but still partial interpolation support | ReinUsesLisp | 1 | -5/+7 |
2021-07-23 | shader: Implement DMNMX, DSET, DSETP | ameerj | 15 | -59/+208 |
2021-07-23 | shader: Implement FADD32I | FernandoS27 | 1 | -2/+15 |
2021-07-23 | shader: Implement F2F | FernandoS27 | 6 | -20/+192 |
2021-07-23 | shader: Add missing fp64 usage flags | ReinUsesLisp | 1 | -0/+34 |
2021-07-23 | shader: Implement DMUL and DFMA | ameerj | 8 | -30/+111 |
2021-07-23 | shader: Add FP64 register load/store helpers | ameerj | 3 | -21/+24 |
2021-07-23 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 11 | -14/+56 |
2021-07-23 | shader: Fix floating point comparison for FP16 | FernandoS27 | 5 | -32/+56 |
2021-07-23 | shader: Implement HSETP2 | FernandoS27 | 3 | -12/+117 |
2021-07-23 | shader: Implement HSET2 | FernandoS27 | 5 | -14/+119 |
2021-07-23 | shader: Implement HMUL2 | FernandoS27 | 3 | -16/+144 |
2021-07-23 | shader: Implement HFMA2 | FernandoS27 | 5 | -20/+192 |
2021-07-23 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 9 | -144/+243 |
2021-07-23 | shader: Refactor half floating instructions | FernandoS27 | 4 | -58/+84 |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 16 | -69/+427 |
2021-07-23 | shader: Implement ISCADD (imm) | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Implement LOP32I | ReinUsesLisp | 2 | -18/+45 |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 34 | -156/+629 |
2021-07-23 | shader: Implement DADD | ameerj | 8 | -14/+132 |
2021-07-23 | shader: Implement CSET and CSETP | ameerj | 6 | -15/+114 |
2021-07-23 | shader: Reorder phi nodes when redefined as undefined opcodes | ReinUsesLisp | 1 | -1/+9 |
2021-07-23 | shader: Fix instruction transitions in and out of Phi | ReinUsesLisp | 1 | -9/+11 |
2021-07-23 | shader: Implement FSET and FSETP | ameerj | 9 | -94/+204 |
2021-07-23 | shader: Implement TEXS | ReinUsesLisp | 8 | -7/+287 |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 24 | -330/+286 |
2021-07-23 | spirv: Add SignedZeroInfNanPreserve logic | ameerj | 2 | -0/+8 |
2021-07-23 | shader: Implement FMNMX | ameerj | 8 | -25/+101 |
2021-07-23 | shader: Fix rebase issue | ReinUsesLisp | 1 | -1/+0 |
2021-07-23 | shader: Implement FCMP | ameerj | 9 | -50/+203 |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 16 | -50/+405 |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 29 | -341/+1378 |
2021-07-23 | shader: Implement R2P | ameerj | 8 | -15/+88 |
2021-07-23 | shader: Implement SHF | ameerj | 8 | -31/+119 |
2021-07-23 | shader: Implement LEA | ameerj | 9 | -29/+136 |
2021-07-23 | shader: Deduplicate HADD2 code | ReinUsesLisp | 1 | -19/+16 |
2021-07-23 | shader: Implement I2I | ameerj | 3 | -12/+100 |
2021-07-23 | shader: Implement HADD2 | ReinUsesLisp | 12 | -42/+400 |
2021-07-23 | shader: Implement LOP and LOP3 | ameerj | 8 | -31/+227 |
2021-07-23 | shader: Implement IADD3 | ameerj | 3 | -12/+104 |
2021-07-23 | shader: Implement PSETP | ameerj | 4 | -5/+40 |
2021-07-23 | Implement PSET, refactor common comparison funcs | ameerj | 9 | -101/+88 |
2021-07-23 | shader: Implement FLO | ameerj | 8 | -18/+75 |
2021-07-23 | shader: Implement ISET, add common_funcs | ameerj | 8 | -50/+150 |
2021-07-23 | shader: Make IMNMX, SHR, SEL stylistically more consistent | ameerj | 3 | -5/+5 |
2021-07-23 | shader: Implement ICMP | ameerj | 3 | -16/+84 |
2021-07-23 | shader: Implement IMNMX | ameerj | 8 | -12/+105 |
2021-07-23 | shader: Implement BFI | ameerj | 3 | -16/+57 |
2021-07-23 | shader: Implement BFE | ameerj | 3 | -12/+67 |
2021-07-23 | shader: Implement POPC | ameerj | 8 | -12/+59 |
2021-07-23 | shader: Implement SHR | ameerj | 8 | -18/+80 |
2021-07-23 | shader: Implement SEL | ameerj | 4 | -16/+53 |
2021-07-23 | spirv: Move phi arguments emit to a separate function | ReinUsesLisp | 1 | -27/+27 |
2021-07-23 | shader: Avoid infinite recursion when tracking global memory | ReinUsesLisp | 1 | -5/+26 |
2021-07-23 | shader: Fix conditional execution of exit instructions | ReinUsesLisp | 2 | -5/+6 |
2021-07-23 | spirv: Add support for self-referencing phi nodes | ReinUsesLisp | 1 | -3/+10 |
2021-07-23 | shader: Fix control flow | ReinUsesLisp | 8 | -20/+39 |
2021-07-23 | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | ReinUsesLisp | 5 | -28/+76 |
2021-07-23 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 18 | -119/+507 |
2021-07-23 | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | ReinUsesLisp | 4 | -11/+11 |
2021-07-23 | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 10 | -32/+43 |
2021-07-23 | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 17 | -125/+211 |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 15 | -60/+210 |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 28 | -276/+465 |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 28 | -498/+573 |
2021-07-23 | shader: Add XMAD multiplication folding optimization | ReinUsesLisp | 1 | -5/+77 |
2021-07-23 | shader: Simplify ISCADD | ReinUsesLisp | 1 | -6/+1 |
2021-07-23 | shader: Add utility to resolve identities on a value | ReinUsesLisp | 2 | -0/+8 |
2021-07-23 | spirv: Implement EmitIdentity | ReinUsesLisp | 2 | -3/+3 |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 22 | -292/+671 |
2021-07-23 | shader: Improve object pool | ReinUsesLisp | 3 | -50/+66 |
2021-07-23 | shader: Fix tracking | ReinUsesLisp | 1 | -50/+72 |
2021-07-23 | shader: Add support for forward declarations | ReinUsesLisp | 10 | -68/+79 |
2021-07-23 | shader: Support SSA loops on IR | ReinUsesLisp | 12 | -46/+150 |
2021-07-23 | shader: Misc fixes | ReinUsesLisp | 10 | -89/+104 |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 32 | -589/+1345 |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 18 | -34/+1400 |
2021-07-23 | shader: Better constant folding | ReinUsesLisp | 2 | -13/+48 |
2021-07-23 | shader: Properly store phi on Inst | ReinUsesLisp | 6 | -75/+132 |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 30 | -108/+255 |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 19 | -269/+495 |
2021-07-23 | shader: Remove illegal character in SSA pass | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 17 | -63/+652 |
2021-07-23 | shader: Initial instruction support | ReinUsesLisp | 28 | -334/+1450 |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 24 | -77/+570 |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 56 | -0/+7060 |