| Commit message (Expand) | Author | Files | Lines |
2021-07-23 | shader: Implement MEMBAR | FernandoS27 | 9 | -11/+121 |
2021-07-23 | shader: Improve VOTE.VTG stub | FernandoS27 | 7 | -4/+147 |
2021-07-23 | shader: Mark SSBOs as written when they are | FernandoS27 | 2 | -2/+30 |
2021-07-23 | shader: Implement ViewportIndex | FernandoS27 | 7 | -2/+32 |
2021-07-23 | shader: Stub TLD4's PTP when it isn't constant | FernandoS27 | 1 | -1/+2 |
2021-07-23 | shader: Stub VOTE.VTG | FernandoS27 | 4 | -4/+15 |
2021-07-23 | shader: Fold composite extract | FernandoS27 | 1 | -0/+62 |
2021-07-23 | shader: Fold comparisons and Pack/Unpack16 | FernandoS27 | 1 | -1/+41 |
2021-07-23 | shader: Fix branches to visited virtual blocks | ReinUsesLisp | 2 | -0/+12 |
2021-07-23 | shader: Fix dependency on identity removal pass | ReinUsesLisp | 2 | -3/+8 |
2021-07-23 | shader: Fix constant propagation to use reverse post order | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Implement LDG .U.128 as .128 | ReinUsesLisp | 1 | -3/+2 |
2021-07-23 | shader: Unroll "using enum" for opcode declarations | ReinUsesLisp | 1 | -1/+27 |
2021-07-23 | spirv: Remove unnecesary variable for clip distances | ReinUsesLisp | 2 | -6/+2 |
2021-07-23 | shader: Implement ClipDistance | FernandoS27 | 5 | -0/+36 |
2021-07-23 | shader: Fix TXD | FernandoS27 | 2 | -2/+2 |
2021-07-23 | shader: Address feedback | FernandoS27 | 4 | -52/+48 |
2021-07-23 | shader: Always pass a lod for TexelFetch | ReinUsesLisp | 3 | -25/+17 |
2021-07-23 | shader: Implement TXD | FernandoS27 | 4 | -10/+183 |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 8 | -2/+84 |
2021-07-23 | shader: Implement TMML partially | FernandoS27 | 6 | -13/+137 |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 9 | -1/+38 |
2021-07-23 | shader: Implement TLDS | FernandoS27 | 3 | -4/+253 |
2021-07-23 | shader: Implement TLD | FernandoS27 | 7 | -14/+173 |
2021-07-23 | spirv: Add fixed pipeline point size | ReinUsesLisp | 3 | -1/+8 |
2021-07-23 | shader: Add PointCoord attribute | FernandoS27 | 5 | -0/+16 |
2021-07-23 | shader: Add PointSize attribute | ameerj | 5 | -0/+13 |
2021-07-23 | shader: Store type of phi nodes in flags | ReinUsesLisp | 3 | -2/+11 |
2021-07-23 | shader: Fix indirect branches to scheduler instructions | ReinUsesLisp | 3 | -7/+17 |
2021-07-23 | spirv: Fix default output attribute initialization | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | shader: Add missing new lines | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | shader: Implement FSWZADD | ameerj | 14 | -4/+87 |
2021-07-23 | shader: Implement BRX | FernandoS27 | 20 | -47/+388 |
2021-07-23 | shader: Fix alignment checks on RZ | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Implement I2I CC | ameerj | 3 | -24/+45 |
2021-07-23 | shader: Implement I2I SAT | ameerj | 6 | -10/+52 |
2021-07-23 | shader: Fix ISCADD logic for PO/CC | ameerj | 1 | -7/+8 |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 17 | -17/+626 |
2021-07-23 | shader: Implement ISCADD CC | ameerj | 1 | -1/+4 |
2021-07-23 | shader: Implement VMAD, VMNMX, VSETP | ameerj | 9 | -23/+319 |
2021-07-23 | shader: Add missing I2I exception when CC is used | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 7 | -23/+96 |
2021-07-23 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 4 | -9/+12 |
2021-07-23 | shader: Implement front face | ReinUsesLisp | 5 | -0/+12 |
2021-07-23 | shader: Fix structured control flow on KIL instructions | ReinUsesLisp | 2 | -3/+7 |
2021-07-23 | shader: Fix TXQ | FernandoS27 | 1 | -1/+1 |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 14 | -21/+172 |
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 14 | -123/+67 |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 7 | -5/+55 |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 15 | -28/+111 |
2021-07-23 | shader: Fix Array Indices in TEX/TLD4 | FernandoS27 | 2 | -6/+6 |
2021-07-23 | shader: Implement FragDepth | FernandoS27 | 2 | -1/+7 |
2021-07-23 | shader: Implement TLD4S. | FernandoS27 | 3 | -4/+134 |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 13 | -11/+315 |
2021-07-23 | shader: Implement SHFL | ameerj | 16 | -69/+284 |
2021-07-23 | shader: Track first bindless argument instead of the instruction itself | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Properly insert Prologue instruction | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Minor style nits | ReinUsesLisp | 1 | -2/+4 |
2021-07-23 | shader: Fix F2I | FernandoS27 | 10 | -9/+147 |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 12 | -40/+149 |
2021-07-23 | shader: Fix use-after-free bug in object_pool | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | shader: Implement VOTE | ameerj | 14 | -5/+167 |
2021-07-23 | shader: Fix TEX mask | ReinUsesLisp | 1 | -1/+3 |
2021-07-23 | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | 4 | -8/+15 |
2021-07-23 | shader: Fold interpolation multiplications | ReinUsesLisp | 1 | -0/+34 |
2021-07-23 | shader: Better but still partial interpolation support | ReinUsesLisp | 1 | -5/+7 |
2021-07-23 | shader: Implement DMNMX, DSET, DSETP | ameerj | 15 | -59/+208 |
2021-07-23 | shader: Implement FADD32I | FernandoS27 | 1 | -2/+15 |
2021-07-23 | shader: Implement F2F | FernandoS27 | 6 | -20/+192 |
2021-07-23 | shader: Add missing fp64 usage flags | ReinUsesLisp | 1 | -0/+34 |
2021-07-23 | shader: Implement DMUL and DFMA | ameerj | 8 | -30/+111 |
2021-07-23 | shader: Add FP64 register load/store helpers | ameerj | 3 | -21/+24 |
2021-07-23 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 11 | -14/+56 |
2021-07-23 | shader: Fix floating point comparison for FP16 | FernandoS27 | 5 | -32/+56 |
2021-07-23 | shader: Implement HSETP2 | FernandoS27 | 3 | -12/+117 |
2021-07-23 | shader: Implement HSET2 | FernandoS27 | 5 | -14/+119 |
2021-07-23 | shader: Implement HMUL2 | FernandoS27 | 3 | -16/+144 |
2021-07-23 | shader: Implement HFMA2 | FernandoS27 | 5 | -20/+192 |
2021-07-23 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 9 | -144/+243 |
2021-07-23 | shader: Refactor half floating instructions | FernandoS27 | 4 | -58/+84 |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 16 | -69/+427 |
2021-07-23 | shader: Implement ISCADD (imm) | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Implement LOP32I | ReinUsesLisp | 2 | -18/+45 |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 34 | -156/+629 |
2021-07-23 | shader: Implement DADD | ameerj | 8 | -14/+132 |
2021-07-23 | shader: Implement CSET and CSETP | ameerj | 6 | -15/+114 |
2021-07-23 | shader: Reorder phi nodes when redefined as undefined opcodes | ReinUsesLisp | 1 | -1/+9 |
2021-07-23 | shader: Fix instruction transitions in and out of Phi | ReinUsesLisp | 1 | -9/+11 |
2021-07-23 | shader: Implement FSET and FSETP | ameerj | 9 | -94/+204 |
2021-07-23 | shader: Implement TEXS | ReinUsesLisp | 8 | -7/+287 |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 24 | -330/+286 |
2021-07-23 | spirv: Add SignedZeroInfNanPreserve logic | ameerj | 2 | -0/+8 |
2021-07-23 | shader: Implement FMNMX | ameerj | 8 | -25/+101 |
2021-07-23 | shader: Fix rebase issue | ReinUsesLisp | 1 | -1/+0 |
2021-07-23 | shader: Implement FCMP | ameerj | 9 | -50/+203 |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 16 | -50/+405 |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 29 | -341/+1378 |
2021-07-23 | shader: Implement R2P | ameerj | 8 | -15/+88 |
2021-07-23 | shader: Implement SHF | ameerj | 8 | -31/+119 |
2021-07-23 | shader: Implement LEA | ameerj | 9 | -29/+136 |
2021-07-23 | shader: Deduplicate HADD2 code | ReinUsesLisp | 1 | -19/+16 |
2021-07-23 | shader: Implement I2I | ameerj | 3 | -12/+100 |
2021-07-23 | shader: Implement HADD2 | ReinUsesLisp | 12 | -42/+400 |
2021-07-23 | shader: Implement LOP and LOP3 | ameerj | 8 | -31/+227 |
2021-07-23 | shader: Implement IADD3 | ameerj | 3 | -12/+104 |
2021-07-23 | shader: Implement PSETP | ameerj | 4 | -5/+40 |
2021-07-23 | Implement PSET, refactor common comparison funcs | ameerj | 9 | -101/+88 |
2021-07-23 | shader: Implement FLO | ameerj | 8 | -18/+75 |
2021-07-23 | shader: Implement ISET, add common_funcs | ameerj | 8 | -50/+150 |
2021-07-23 | shader: Make IMNMX, SHR, SEL stylistically more consistent | ameerj | 3 | -5/+5 |
2021-07-23 | shader: Implement ICMP | ameerj | 3 | -16/+84 |
2021-07-23 | shader: Implement IMNMX | ameerj | 8 | -12/+105 |
2021-07-23 | shader: Implement BFI | ameerj | 3 | -16/+57 |
2021-07-23 | shader: Implement BFE | ameerj | 3 | -12/+67 |
2021-07-23 | shader: Implement POPC | ameerj | 8 | -12/+59 |
2021-07-23 | shader: Implement SHR | ameerj | 8 | -18/+80 |
2021-07-23 | shader: Implement SEL | ameerj | 4 | -16/+53 |
2021-07-23 | spirv: Move phi arguments emit to a separate function | ReinUsesLisp | 1 | -27/+27 |
2021-07-23 | shader: Avoid infinite recursion when tracking global memory | ReinUsesLisp | 1 | -5/+26 |
2021-07-23 | shader: Fix conditional execution of exit instructions | ReinUsesLisp | 2 | -5/+6 |
2021-07-23 | spirv: Add support for self-referencing phi nodes | ReinUsesLisp | 1 | -3/+10 |
2021-07-23 | shader: Fix control flow | ReinUsesLisp | 8 | -20/+39 |
2021-07-23 | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | ReinUsesLisp | 5 | -28/+76 |
2021-07-23 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 18 | -119/+507 |
2021-07-23 | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | ReinUsesLisp | 4 | -11/+11 |
2021-07-23 | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 10 | -32/+43 |
2021-07-23 | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 17 | -125/+211 |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 15 | -60/+210 |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 28 | -276/+465 |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 28 | -498/+573 |
2021-07-23 | shader: Add XMAD multiplication folding optimization | ReinUsesLisp | 1 | -5/+77 |
2021-07-23 | shader: Simplify ISCADD | ReinUsesLisp | 1 | -6/+1 |
2021-07-23 | shader: Add utility to resolve identities on a value | ReinUsesLisp | 2 | -0/+8 |
2021-07-23 | spirv: Implement EmitIdentity | ReinUsesLisp | 2 | -3/+3 |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 22 | -292/+671 |
2021-07-23 | shader: Improve object pool | ReinUsesLisp | 3 | -50/+66 |
2021-07-23 | shader: Fix tracking | ReinUsesLisp | 1 | -50/+72 |
2021-07-23 | shader: Add support for forward declarations | ReinUsesLisp | 10 | -68/+79 |
2021-07-23 | shader: Support SSA loops on IR | ReinUsesLisp | 12 | -46/+150 |
2021-07-23 | shader: Misc fixes | ReinUsesLisp | 10 | -89/+104 |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 32 | -589/+1345 |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 18 | -34/+1400 |
2021-07-23 | shader: Better constant folding | ReinUsesLisp | 2 | -13/+48 |
2021-07-23 | shader: Properly store phi on Inst | ReinUsesLisp | 6 | -75/+132 |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 30 | -108/+255 |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 19 | -269/+495 |
2021-07-23 | shader: Remove illegal character in SSA pass | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 17 | -63/+652 |
2021-07-23 | shader: Initial instruction support | ReinUsesLisp | 28 | -334/+1450 |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 24 | -77/+570 |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 56 | -0/+7060 |