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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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2021-07-23
shader: Address feedback
FernandoS27
3
-13
/
+16
2021-07-23
shader: "Implement" NOP
FernandoS27
1
-1
/
+1
2021-07-23
shader: Address Feedback
FernandoS27
16
-211
/
+60
2021-07-23
shader: Implement SR_LaneId
FernandoS27
7
-0
/
+15
2021-07-23
shader: Fix shared memory on cool drivers
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement MEMBAR
FernandoS27
9
-11
/
+121
2021-07-23
shader: Improve VOTE.VTG stub
FernandoS27
7
-4
/
+147
2021-07-23
shader: Mark SSBOs as written when they are
FernandoS27
2
-2
/
+30
2021-07-23
shader: Implement ViewportIndex
FernandoS27
7
-2
/
+32
2021-07-23
shader: Stub TLD4's PTP when it isn't constant
FernandoS27
1
-1
/
+2
2021-07-23
shader: Stub VOTE.VTG
FernandoS27
4
-4
/
+15
2021-07-23
shader: Fold composite extract
FernandoS27
1
-0
/
+62
2021-07-23
shader: Fold comparisons and Pack/Unpack16
FernandoS27
1
-1
/
+41
2021-07-23
shader: Fix branches to visited virtual blocks
ReinUsesLisp
2
-0
/
+12
2021-07-23
shader: Fix dependency on identity removal pass
ReinUsesLisp
2
-3
/
+8
2021-07-23
shader: Fix constant propagation to use reverse post order
ReinUsesLisp
1
-1
/
+2
2021-07-23
shader: Implement LDG .U.128 as .128
ReinUsesLisp
1
-3
/
+2
2021-07-23
shader: Unroll "using enum" for opcode declarations
ReinUsesLisp
1
-1
/
+27
2021-07-23
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
2
-6
/
+2
2021-07-23
shader: Implement ClipDistance
FernandoS27
5
-0
/
+36
2021-07-23
shader: Fix TXD
FernandoS27
2
-2
/
+2
2021-07-23
shader: Address feedback
FernandoS27
4
-52
/
+48
2021-07-23
shader: Always pass a lod for TexelFetch
ReinUsesLisp
3
-25
/
+17
2021-07-23
shader: Implement TXD
FernandoS27
4
-10
/
+183
2021-07-23
shader: Implement ImageGradient
FernandoS27
8
-2
/
+84
2021-07-23
shader: Implement TMML partially
FernandoS27
6
-13
/
+137
2021-07-23
shader,spirv: Implement ImageQueryLod.
FernandoS27
9
-1
/
+38
2021-07-23
shader: Implement TLDS
FernandoS27
3
-4
/
+253
2021-07-23
shader: Implement TLD
FernandoS27
7
-14
/
+173
2021-07-23
spirv: Add fixed pipeline point size
ReinUsesLisp
3
-1
/
+8
2021-07-23
shader: Add PointCoord attribute
FernandoS27
5
-0
/
+16
2021-07-23
shader: Add PointSize attribute
ameerj
5
-0
/
+13
2021-07-23
shader: Store type of phi nodes in flags
ReinUsesLisp
3
-2
/
+11
This is needed because pseudo-instructions where invalidated.
2021-07-23
shader: Fix indirect branches to scheduler instructions
ReinUsesLisp
3
-7
/
+17
2021-07-23
spirv: Fix default output attribute initialization
ReinUsesLisp
1
-3
/
+3
2021-07-23
shader: Add missing new lines
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Implement FSWZADD
ameerj
14
-4
/
+87
2021-07-23
shader: Implement BRX
FernandoS27
20
-47
/
+388
2021-07-23
shader: Fix alignment checks on RZ
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Implement I2I CC
ameerj
3
-24
/
+45
2021-07-23
shader: Implement I2I SAT
ameerj
6
-10
/
+52
2021-07-23
shader: Fix ISCADD logic for PO/CC
ameerj
1
-7
/
+8
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
17
-17
/
+626
2021-07-23
shader: Implement ISCADD CC
ameerj
1
-1
/
+4
2021-07-23
shader: Implement VMAD, VMNMX, VSETP
ameerj
9
-23
/
+319
2021-07-23
shader: Add missing I2I exception when CC is used
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Better interpolation and disabled attributes support
ReinUsesLisp
7
-23
/
+96
2021-07-23
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
4
-9
/
+12
2021-07-23
shader: Implement front face
ReinUsesLisp
5
-0
/
+12
2021-07-23
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
2
-3
/
+7
This could potentially leave unvisited blocks, leading to illegal phi nodes.
2021-07-23
shader: Fix TXQ
FernandoS27
1
-1
/
+1
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
14
-21
/
+172
2021-07-23
shader: Refactor PTP and other minor changes
ReinUsesLisp
14
-123
/
+67
2021-07-23
shader: Add IR opcode for ImageFetch
FernandoS27
7
-5
/
+55
2021-07-23
shader: Implement TLD4.PTP
FernandoS27
15
-28
/
+111
2021-07-23
shader: Fix Array Indices in TEX/TLD4
FernandoS27
2
-6
/
+6
2021-07-23
shader: Implement FragDepth
FernandoS27
2
-1
/
+7
2021-07-23
shader: Implement TLD4S.
FernandoS27
3
-4
/
+134
2021-07-23
shader: Implement TLD4 and TLD4_B
FernandoS27
13
-11
/
+315
2021-07-23
shader: Implement SHFL
ameerj
16
-69
/
+284
2021-07-23
shader: Track first bindless argument instead of the instruction itself
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Properly insert Prologue instruction
ReinUsesLisp
1
-1
/
+2
2021-07-23
shader: Minor style nits
ReinUsesLisp
1
-2
/
+4
2021-07-23
shader: Fix F2I
FernandoS27
10
-9
/
+147
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
12
-40
/
+149
2021-07-23
shader: Fix use-after-free bug in object_pool
ReinUsesLisp
1
-3
/
+3
2021-07-23
shader: Implement VOTE
ameerj
14
-5
/
+167
2021-07-23
shader: Fix TEX mask
ReinUsesLisp
1
-1
/
+3
2021-07-23
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
4
-8
/
+15
2021-07-23
shader: Fold interpolation multiplications
ReinUsesLisp
1
-0
/
+34
2021-07-23
shader: Better but still partial interpolation support
ReinUsesLisp
1
-5
/
+7
2021-07-23
shader: Implement DMNMX, DSET, DSETP
ameerj
15
-59
/
+208
2021-07-23
shader: Implement FADD32I
FernandoS27
1
-2
/
+15
2021-07-23
shader: Implement F2F
FernandoS27
6
-20
/
+192
2021-07-23
shader: Add missing fp64 usage flags
ReinUsesLisp
1
-0
/
+34
2021-07-23
shader: Implement DMUL and DFMA
ameerj
8
-30
/
+111
Also add a missing const on DADD
2021-07-23
shader: Add FP64 register load/store helpers
ameerj
3
-21
/
+24
2021-07-23
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
11
-14
/
+56
2021-07-23
shader: Fix floating point comparison for FP16
FernandoS27
5
-32
/
+56
2021-07-23
shader: Implement HSETP2
FernandoS27
3
-12
/
+117
2021-07-23
shader: Implement HSET2
FernandoS27
5
-14
/
+119
2021-07-23
shader: Implement HMUL2
FernandoS27
3
-16
/
+144
2021-07-23
shader: Implement HFMA2
FernandoS27
5
-20
/
+192
2021-07-23
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
9
-144
/
+243
2021-07-23
shader: Refactor half floating instructions
FernandoS27
4
-58
/
+84
2021-07-23
shader: Implement I2F
ReinUsesLisp
16
-69
/
+427
2021-07-23
shader: Implement ISCADD (imm)
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Implement LOP32I
ReinUsesLisp
2
-18
/
+45
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
34
-156
/
+629
2021-07-23
shader: Implement DADD
ameerj
8
-14
/
+132
2021-07-23
shader: Implement CSET and CSETP
ameerj
6
-15
/
+114
2021-07-23
shader: Reorder phi nodes when redefined as undefined opcodes
ReinUsesLisp
1
-1
/
+9
2021-07-23
shader: Fix instruction transitions in and out of Phi
ReinUsesLisp
1
-9
/
+11
2021-07-23
shader: Implement FSET and FSETP
ameerj
9
-94
/
+204
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-23
shader: Implement TEXS
ReinUsesLisp
8
-7
/
+287
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
24
-330
/
+286
2021-07-23
spirv: Add SignedZeroInfNanPreserve logic
ameerj
2
-0
/
+8
2021-07-23
shader: Implement FMNMX
ameerj
8
-25
/
+101
And add a const in FCMP
2021-07-23
shader: Fix rebase issue
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Implement FCMP
ameerj
9
-50
/
+203
still need to configure some settings for NV denorm flush and intel NaN
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
16
-50
/
+405
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
29
-341
/
+1378
2021-07-23
shader: Implement R2P
ameerj
8
-15
/
+88
2021-07-23
shader: Implement SHF
ameerj
8
-31
/
+119
2021-07-23
shader: Implement LEA
ameerj
9
-29
/
+136
2021-07-23
shader: Deduplicate HADD2 code
ReinUsesLisp
1
-19
/
+16
2021-07-23
shader: Implement I2I
ameerj
3
-12
/
+100
2021-07-23
shader: Implement HADD2
ReinUsesLisp
12
-42
/
+400
2021-07-23
shader: Implement LOP and LOP3
ameerj
8
-31
/
+227
2021-07-23
shader: Implement IADD3
ameerj
3
-12
/
+104
2021-07-23
shader: Implement PSETP
ameerj
4
-5
/
+40
2021-07-23
Implement PSET, refactor common comparison funcs
ameerj
9
-101
/
+88
2021-07-23
shader: Implement FLO
ameerj
8
-18
/
+75
2021-07-23
shader: Implement ISET, add common_funcs
ameerj
8
-50
/
+150
2021-07-23
shader: Make IMNMX, SHR, SEL stylistically more consistent
ameerj
3
-5
/
+5
2021-07-23
shader: Implement ICMP
ameerj
3
-16
/
+84
2021-07-23
shader: Implement IMNMX
ameerj
8
-12
/
+105
2021-07-23
shader: Implement BFI
ameerj
3
-16
/
+57
2021-07-23
shader: Implement BFE
ameerj
3
-12
/
+67
2021-07-23
shader: Implement POPC
ameerj
8
-12
/
+59
2021-07-23
shader: Implement SHR
ameerj
8
-18
/
+80
2021-07-23
shader: Implement SEL
ameerj
4
-16
/
+53
2021-07-23
spirv: Move phi arguments emit to a separate function
ReinUsesLisp
1
-27
/
+27
2021-07-23
shader: Avoid infinite recursion when tracking global memory
ReinUsesLisp
1
-5
/
+26
2021-07-23
shader: Fix conditional execution of exit instructions
ReinUsesLisp
2
-5
/
+6
2021-07-23
spirv: Add support for self-referencing phi nodes
ReinUsesLisp
1
-3
/
+10
2021-07-23
shader: Fix control flow
ReinUsesLisp
8
-20
/
+39
2021-07-23
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
5
-28
/
+76
2021-07-23
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
18
-119
/
+507
2021-07-23
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
4
-11
/
+11
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
10
-32
/
+43
2021-07-23
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
17
-125
/
+211
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
15
-60
/
+210
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
28
-276
/
+465
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
28
-498
/
+573
2021-07-23
shader: Add XMAD multiplication folding optimization
ReinUsesLisp
1
-5
/
+77
2021-07-23
shader: Simplify ISCADD
ReinUsesLisp
1
-6
/
+1
2021-07-23
shader: Add utility to resolve identities on a value
ReinUsesLisp
2
-0
/
+8
2021-07-23
spirv: Implement EmitIdentity
ReinUsesLisp
2
-3
/
+3
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
22
-292
/
+671
2021-07-23
shader: Improve object pool
ReinUsesLisp
3
-50
/
+66
2021-07-23
shader: Fix tracking
ReinUsesLisp
1
-50
/
+72
2021-07-23
shader: Add support for forward declarations
ReinUsesLisp
10
-68
/
+79
2021-07-23
shader: Support SSA loops on IR
ReinUsesLisp
12
-46
/
+150
2021-07-23
shader: Misc fixes
ReinUsesLisp
10
-89
/
+104
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
32
-589
/
+1345
2021-07-23
spirv: Initial SPIR-V support
ReinUsesLisp
18
-34
/
+1400
2021-07-23
shader: Better constant folding
ReinUsesLisp
2
-13
/
+48
2021-07-23
shader: Properly store phi on Inst
ReinUsesLisp
6
-75
/
+132
2021-07-23
shader: Add pools and rename files
ReinUsesLisp
30
-108
/
+255
2021-07-23
shader: Make typed IR
ReinUsesLisp
19
-269
/
+495
2021-07-23
shader: Remove illegal character in SSA pass
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
17
-63
/
+652
2021-07-23
shader: Initial instruction support
ReinUsesLisp
28
-334
/
+1450
2021-07-23
shader: SSA and dominance
ReinUsesLisp
24
-77
/
+570
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
56
-0
/
+7060