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path: root/src/video_core/clipper.cpp (follow)
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* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-4/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-2/+1
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-35/+33
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* Pica: Implement W-Buffer in SW rasterizerJannik Vogel2016-05-101-3/+1
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* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-1/+12
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* Add immediate mode vertex submissionDwayne Slater2016-03-031-0/+1
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* pica_types: Replace float24/20/16 with a template class.bunnei2016-02-051-4/+4
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* pica: Implement decoding of basic fragment lighting components.bunnei2016-02-051-0/+2
| | | | | | | - Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
* VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2015-12-081-1/+1
| | | | | | This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
* video_core: Reorganize headersLioncash2015-09-111-4/+4
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* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-151-1/+1
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* GPU: Refactor "VertexShader" namespace to "Shader".bunnei2015-08-151-1/+1
| | | | - Also renames "vertex_shader.*" to "shader_interpreter.*"
* Pica/Clipper: Output proper number of triangles in debugging logs.Tony Wasserka2015-07-151-1/+1
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* VideoCore: Fix floating point warningzawata2015-06-271-1/+1
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* Pica: Create 'State' structure and move state memory there.bunnei2015-05-231-6/+7
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* Pica: Cleanup clipping code and change screenspace z to range from -1..0.Tony Wasserka2015-02-181-48/+36
| | | | The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior).
* Rasterizer: Pre-divide vertex attributes by WYuri Kunde Schlesner2014-12-291-3/+10
| | | | | Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
* Clipper: Compact buffers on each clipping passYuri Kunde Schlesner2014-12-291-28/+27
| | | | | | Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache.
* Clipper: Avoid dynamic allocationsYuri Kunde Schlesner2014-12-291-10/+7
| | | | | | The triangle clipper was allocating its temporary input, output and work buffers using a std::vector. Since this is a hot path, it's desirable to use stack allocation instead.
* License changepurpasmart962014-12-211-1/+1
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* Convert old logging calls to new logging macrosYuri Kunde Schlesner2014-12-131-1/+1
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* Fix two format strings.Lioncash2014-11-141-2/+2
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* Fix some warningsSean2014-10-301-2/+2
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* Fix warnings in video_coreLioncash2014-10-081-4/+4
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* VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei2014-08-261-1/+1
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* Pica: Add basic rasterizer.Tony Wasserka2014-08-121-1/+2
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* Pica: Add triangle clipper.Tony Wasserka2014-08-121-0/+178